Variant Sea Scourges

System: Pathfinder | SRD

Variant Sea Scourges CR 6
XP 2400
Init –2 ; Senses blindsight 60 ft.; Perception –5
Defense
AC 7, touch 7, flat-footed 7 (–2 Dex, –1 size)
hp 76 (9d8+36)
Fort +7, Ref +1, Will –2
Immune acid, ooze traits
Offense
Speed 10 ft., climb 10 ft., swim 20 ft.
Melee 2 slams +12 (1d6+7 plus 1d4 acid and grab)
Space 10 ft., ; Reach 10 ft.
Special Attacks acid jet, constrict (1d6+7 plus 1d4 acid), engulf (DC 21, 1d6 acid and paralysis)
CMB +14 (+18 grapple) CMD 22 (can’t be tripped)
Statistics
Str 24,, Dex 7,, Con 18,, Int —,, Wis 1,, Cha 1
Base Atk +6
Skills Climb +15, Swim +15
SQ amphibious
Special Abilities
Acid Jet (Ex) Once every 1d4 rounds as a standard action, a sea scourge can shoot a stream of acidic juices in a 30-foot line, dealing 2d8 points of acid damage to any creatures in the area (DC 18 Reflex save for half damage). The save DC is Constitution-based.

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