Variant Sea Scourges
System: Pathfinder | SRD
Variant Sea Scourges
CR 6
XP 2400
Init –2
;
Senses blindsight 60 ft.; Perception –5
Defense
AC 7, touch 7, flat-footed 7 (–2 Dex, –1 size)
hp 76 (9d8+36)
Fort +7,
Ref +1,
Will –2
Immune acid, ooze traits
Offense
Speed 10 ft., climb 10 ft., swim 20 ft.
Melee 2 slams +12 (1d6+7 plus 1d4 acid and grab)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks acid jet, constrict (1d6+7 plus 1d4 acid), engulf (DC 21, 1d6 acid and paralysis)
CMB +14 (+18 grapple)
CMD 22 (can’t be tripped)
Statistics
Str 24,,
Dex 7,,
Con 18,,
Int —,,
Wis 1,,
Cha 1
Base Atk +6
Skills Climb +15, Swim +15
SQ amphibious
Special Abilities
Acid Jet (Ex) Once every 1d4 rounds as a standard action, a sea scourge can shoot a stream of acidic juices in a 30-foot line, dealing 2d8 points of acid damage to any creatures in the area (DC 18 Reflex save for half damage). The save DC is Constitution-based.