Creatures in "Seahorse" Category
System: Pathfinder | SRD
Creatures in "Seahorse" Category
CR Giant Seahorse 3 Killer Seahorse 5
XP 800
Init +2
;
Senses low-light vision; Perception +11
Defense
AC 15, touch 11, flat-footed 13 (+4 armor, +2 Dex, –1 size)
hp 30 (4d8+12)
Fort +7,
Ref +6,
Will +2
Offense
Speed swim 30 ft.
Melee slam +7 (1d6+7)
Space 10 ft.,
;
Reach 5 ft.
CMB +9
CMD 21
Statistics
Str 20,,
Dex 14,,
Con 17,,
Int 1,,
Wis 12,,
Cha 7
Base Atk +3
Feats Endurance , Skill Focus (Perception)
Skills Perception +11, Swim +13
Special Abilities
Anchor (Ex) As a move action, a seahorse can wrap its tail around a stationary object. The seahorse remains anchored to the object until it releases its grip (a free action) or is forcibly moved. An anchored seahorse gains a +4 bonus to its combat maneuver defense and on checks and saving throws against effects that would move it against its will.