Creatures in "Seeded Creature" Category
System: Pathfinder | SRD
Creatures in "Seeded Creature" Category
CR Seeded Lamia 7
XP 3200
Always neutral evil.
The creature’s type changes to undead (augmented). Do not recalculate class Hit Dice, Base Attack Bonus, or saves.
Init +3
;
Senses A seeded creature gains darkvision with a range of 60 feet.
Defense
AC 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, –1 size)
hp 67 (9d8+27); fast healing 5
Fort +8,
Ref +9,
Will +12; +4 vs. mind-affecting effects
DR 5/bludgeoning or slashing
Resist cold 10, electricity 10
Weaknesses A seeded creature has the following weakness.
Offense
Speed A seeded creature retains all movement types and gains a climb speed equal to its base speed.
Melee A seeded creature gains two tendril attacks that each deal damage as per a tentacle of a creature one size category larger than the base creature’s size. These tendrils are secondary attacks and also have the grab universal monster ability, and the seeded creature’s reach with these attacks increases by 5 feet. Its natural weapons are treated as magic and evil weapons for the purpose of overcoming
Space 10 ft.,
;
Reach 5 ft. (10 ft. with tendrils)
Special Attacks A seeded creature gains several special attacks. The save DCs are equal to 10 + 1/2 the seeded creature’s HD + the seeded creature’s Charisma modifier unless otherwise noted.
Spell-Like Abilities (CL 9th; concentration +12)
CMB +16
CMD 30 (34 vs. trip)
Statistics
Str 22,,
Dex 16,,
Con —,,
Int 12,,
Wis 18,,
Cha 16
Base Atk +9
Feats Dodge , Great Fortitude , Iron Will , Mobility , Spring Attack
Skills Acrobatics +3 (+15 when jumping), Bluff +11, Climb +14, Diplomacy +6, Disguise +8, Intimidate +12, Knowledge (religion) +4, Perception +16, Stealth +15, Survival +13
Languages Abyssal, Common; telepathy 100 ft. (seeded creatures only)
SQ undersized weapons
Special Abilities
Undersized Weapons (Ex) Although a lamia is Large, its upper torso is the same size as that of a Medium humanoid. As a result, lamias wield weapons as if they were one size category smaller than their actual size.
Wisdom Drain (Su) A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack (unlike with other kinds of ability drain attacks, a lamia doesn’t regain hit points when it uses its Wisdom drain). Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion .