Sacred Sha (CR 6)
System: Pathfinder | SRD
Sacred Sha (CR 6)
CR 4
XP 1200
Init +4
;
Senses darkvision 60 ft., low-light vision, sandstorm sight; Perception +7
Defense
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 45 (6d10+12)
Fort +7,
Ref +9,
Will +4
Offense
Speed 40 ft.
Melee bite +10 (2d6+6 plus disease and trip)
Special Attacks disease, sandstorm
CMB +10
CMD 24 (28 vs. trip)
Statistics
Str 18,,
Dex 19,,
Con 14,,
Int 5,,
Wis 15,,
Cha 10
Base Atk +6
Feats Combat Reflexes , Following Step , Step Up
Skills Acrobatics +8, Perception +7, Stealth +10
Languages Infernal (can’t speak)
Special Abilities
Disease (Su) Shas transmit potent diseases with their bites. The most common form of disease carried by a sha drives its victims insane, reducing them to babbling fools or raving lunatics. Touch of Madness: Bite—injury; save Fort DC 15; onset 1d3 days; frequency 1/day; effect 1d4 Wis damage and 1d4 Cha damage; cure 2 consecutive saves.
Sandstorm (Su) Once per day as a fullround action, a sha can create a sandstorm. The sandstorm has a radius of 100 feet centered on the sha, and lasts for 1 minute per Hit Die the sha possesses (6 minutes for a typical sha).
Sandstorm Sight (Su) A sha can see clearly in a naturally occurring sandstorm or one created by it or another sha using its sandstorm ability.
, Pathfinder #80: Empty Graves pg. 86