Shadow Collector
System: Pathfinder | SRD
Shadow Collector
CR 8
XP 4800
Init +7
;
Senses low-light vision; Perception +18
Defense
AC 21, touch 19, flat-footed 13 (+7 Dex, +1 dodge, +2 natural, +1 size)
hp 90 (12d6+48)
Fort +8,
Ref +15,
Will +11
DR 10/cold iron
SR 19
Offense
Speed 40 ft.
Melee 2 claws +15 (1d6+2)
Special Attacks sneak attack +3d6, steal shadow, tear shadow
Spell-Like Abilities (CL 12th; concentration +16)
CMB +12 (+14 steal)
CMD 25 (27 vs. steal)
Statistics
Str 14,,
Dex 24,,
Con 19,,
Int 15,,
Wis 17,,
Cha 18
Base Atk +6
Feats Agile Maneuvers , Combat Expertise , Dodge , Improved Steal , Mobility , Spring Attack, Weapon Finesse , Weapon Focus (claw)
Skills Bluff +19, Climb +11, Diplomacy +19, Escape Artist +22, Knowledge (arcana, planes) +8, Perception +18, Sense Motive +12, Sleight of Hand +22, Stealth +26
Languages Aklo, Common, Sylvan
SQ no shadow
Special Abilities
No Shadow (Ex) A shadow collector casts no shadow of its own, but instead casts any one of the stolen shadows it possesses.
Steal Shadow (Su) A shadow collector automatically steals the shadow of any incorporeal or living creature destroyed, incapacitated, or killed by its claw attack. A shadow collector can also steal a living corporeal creature’s shadow with the steal combat maneuver; the shadow doesn’t count as fastened to its owner. Until the shadow is returned, the victim has no shadow or reflection and gains 2 permanent negative levels. These negative levels can’t be removed otherwise, even with magic that usually removes negative levels. When a shadow collector steals a shadow, it gains 2 shadow points. A shadow collector must expend 1 shadow point to use any of its spell-like abilities. A shadow collector generally begins an encounter with 1d3+1 shadow points. A shadow collector can release a stolen shadow as a standard action. A creature can touch the shadow collector to regain its stolen shadow, as long as the shadow collector is helpless or dead. A successful break enchantment (DC 23) can also restore a target’s shadow.
Tear Shadow (Su) A shadow collector’s claws strike as ghost touch weapons and, in addition to their normal damage, deal 1d6 points of Charisma damage to incorporeal creatures. This damage destroys a creature if it equals or exceeds the creature’s actual Charisma score.