Shadowy Lurker

System: Pathfinder | SRD

Shadowy Lurker CR 8
Init +5 ; Senses darkvision 60 ft.; Listen +10, Spot +10
Defense
AC 19, touch 19, flat-footed 14 (+3 deflection, +5 Dex, +1 size)
hp 32 (5d12); fast healing 5 (see below)
Fort +1, Ref +6, Will +6
Immune incorporeal traits, undead traits
Offense
Speed fly 40 ft.
Melee incorporeal touch +9 (1d6 Charisma drain)
Space 5 ft., ; Reach 5 ft.
Special Attacks possession (DC 17)
Spell-Like Abilities (CL 5th)
Statistics
Str —,, Dex 20,, Con —,, Int 16,, Wis 14,, Cha 17
Base Atk +2
Feats Flyby Attack , Weapon Focus (incorporeal touch)
Skills Bluff +8, Concentration +5, Hide +18, Knowledge (arcana) +8, Listen +10, Move Silently +18, Search +10, Spellcraft +8, Spot +10
Languages Common, Sylvan
SQ dimensional step, incorporeal, painting dependent
Special Abilities
Charisma Drain (Ex) A shadowy lurker drains 1d6 Charisma points with each successful incorporeal slam attack.
Dimensional Step (Su) As a free action, a shadowy lurker can move from one painting to another in a way similar to the dimension door spell, except no two paintings can be more than 30 feet apart from each other and from its bonded painting (see below). A shadowy lurker's dimensional step ability is suppressed in an antimagic field or by dimensional lock and dimensional anchor spells.
Fast Healing (Su) A wounded shadowy lurker may retreat into its bonded painting and regain lost hit points at the rate of 5 hp per round.
Painting Dependent (Ex) A shadowy lurker is bonded to a single masterwork quality painting. If the painting is ever destroyed, the shadowy lurker dies in 4d6 hours.
Possession (Su) If a shadowy lurker drains an opponent to 0 Charisma, it immediately attempts to possess the target creature's body. The intended victim may attempt a DC 17 Will save to resist it. If successful, the creature becomes catatonic and cannot be targeted by the same shadowy lurker's possession ability for 24 hours. If the opponent fails its Will save, its soul is forced into the shadowy lurker's bonded painting, which acts as the receptacle for the purposes of this ability, while the shadowy lurker takes over the creature's body. In all other ways, this ability duplicates the effects of a magic jar spell (CL 9th). The save DC is Charisma based and includes a +2 racial bonus.
NE Small undead (incorporeal)

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