Shenzuzhou
System: Pathfinder | SRD
Shenzuzhou
CR 12
XP 19200
Init +3
;
Senses darkvision 60 ft., lifesense; Perception +13
Defense
AC 27, touch 12, flat-footed 24 (+3 Dex, +15 natural, –1 size)
hp 127 (17d8+51)
Fort +8,
Ref +10,
Will +12
DR 5/magic
Immune undead traits
SR 23
Offense
Speed 30 ft.
Melee +1 battleaxe +18/+13/+8 (2d6+10/×3), +1 battleaxe +18/+13 (2d6+10/×3)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks festering heads
Spell-Like Abilities (CL 8th; concentration +11)
Aura fear (30-ft. radius, DC 22)
CMB +22
CMD 35
Statistics
Str 28,,
Dex 17,,
Con —,,
Int 6,,
Wis 15,,
Cha 17
Base Atk +12
Feats Cleave , Double Slice , Great Cleave , Improved Two-Weapon Fighting , Lightning Reflexes , Power Attack , Two-Weapon Fighting , Two-Weapon Rend , Weapon Focus (battleaxe)
Skills Climb +20, Intimidate +18, Perception +13, Stealth +8
Languages Giant (can’t speak)
Special Abilities
Festering Heads (Su) Once the heads in a shenzuzhou’s collection rot out naturally, it can hurl them as a thrown splash weapon (range increment 30 ft.) as a standard action. A thrown head ruptures on impact, releasing noxious gas that produces an effect identical to a stinking cloud spell (DC 22). The save is Charisma-based. A typical shenzuzhou carries 1d4 festering heads. The heads do not rupture if thrown by another creature.