Shining Child of Thassilon
System: Pathfinder | SRD
Shining Child of Thassilon
CR 12
Init +3
;
Senses darkvision 120 ft.; Listen +21, Spot +21
Defense
AC 30, touch 20, flat-footed 27 (+7 deflection, +3 Dex, +10 natural)
hp 153 (18d8+72)
Fort +15,
Ref +14,
Will +11
Immune fire, poison
Resist cold 10, sonic 10
SR 26
Offense
Speed fly 50 ft. (perfect)
Melee burning touch +21 (2d12 fire)
Ranged searing ray +21 (5d6 fire)
Spell-Like Abilities (CL 12th)
Aura aura of blinding light
Statistics
Str 10,,
Dex 17,,
Con 18,,
Int 15,,
Wis 11,,
Cha 24
Base Atk +18
Feats Ability Focus (aura of blinding light) , Dodge , Lightning Reflexes , Mobility , Quicken Spell-Like Ability ( greater teleport ) , Spring Attack , Weapon Finesse
Skills Bluff +28, Concentration +25, Diplomacy +30, Intimidate +30, Knowledge (arcana) +23, Knowledge (the planes) +23, Listen +21, Search +23, Spot +21, Use Magic Device +28
Languages telepathy 120 ft.
SQ outsider traits, radiant armor
Special Abilities
Aura of Blinding Light (Ex) A shining child can radiate a 50-foot-radius aura of blinding light as a free action. This creates a condition of illumination equal to daylight and imposes a –4 circumstance penalty on Hide checks within the aura. Creatures within the affected area must succeed on a DC 25 Fortitude save or be blinded. A creature who successfully saves cannot be affected again by the same shining child’s aura for 24 hours. Other shining children are immune to the aura. The save DC is Constitution-based.
Burning Touch (Su) A shining child corrupts the positive energy within a living creature into an unnatural, disintegrating, burning light. By making a successful touch attack, it can cause a living foe to burst into this searing radiance. The light of a shining child deals 2d12 points of fire damage when it first hits and 2d6 points of fire damage for the next 5 rounds. The burning light can be “extinguished” by immersing it in darkness, such as that created by darkness or similar spell or simply by entering an area devoid of any other source of light. This attack does not affect constructs, undead, or similar non-living creatures.
Radiant Armor (Su) The light that surrounds a shining child grants a deflection bonus to its AC equal to its Charisma bonus. The bonus can be reduced to +2 for 1 round by casting deeper darkness on the shining child (ordinary darkness has no effect).
Searing Ray (Su) A shining child’s primary attack is a ray of searing positive energy. This attack has a range of 120 feet (no range increment). This ray deals double damage to undead.
Always CE Medium outsider (evil)