Creatures in "Siktempora" Category

System: Pathfinder | SRD

Creatures in "Siktempora" Category CR Misery Siktempora 12
XP 19200
Init +13 ; Senses darkvision 60 ft.; Perception +24
Defense
AC 27, touch 19, flat-footed 22 (+4 Dex, +1 dodge, +5 insight, +8 natural, –1 size)
hp 168 (16d10+80); fast healing 10
Fort +10, Ref +16, Will +15
Immune disease, mind-affecting effects, pain effects, poison
Offense
Speed 40 ft., air walk
Melee 2 claws +21 (2d6+6/19–20 plus misery)
Space 10 ft., ; Reach 15 ft.
Special Attacks burst of uncanny speed, savage the suffering, sneak attack +4d6, telepathic wail
Spell-Like Abilities (CL 12th; concentration +16)
CMB +23 CMD 43 (51 vs. trip)
Statistics
Str 22,, Dex 19,, Con 20,, Int 15,, Wis 21,, Cha 18
Base Atk +16
Feats Combat Reflexes , Dodge , Improved Critical (claws) , Improved Initiative , Lightning Reflexes , Mobility , Quicken Spell-Like Ability (vanish) , Spring Attack , Whirlwind Attack B
Skills Acrobatics +23, Intimidate +23, Knowledge (arcana) +21, Knowledge (history) +21, Knowledge (planes) +21, Perception +24, Sense Motive +24, Stealth +19
Languages Aklo (cannot speak); telepathy 300 ft.
SQ miserable source
Special Abilities
Burst of Uncanny Speed (Su) On the first round of combat, a misery siktempora moves as if it were affected by a haste spell. It can use Whirlwind Attack on this first round of combat as a standard action, making one melee attack at its highest base attack bonus against each opponent within reach.
Miserable Source (Ex) A misery siktempora created by a creature that has damaged the time stream is no more powerful than others of its kind, but its creator takes a –4 penalty on saving throws against that particular siktempora’s misery and telepathic wail abilities.
Misery (Sp) Those struck by a misery siktempora’s claws are infused with the misery and despair the creature is made of. A creature that takes damage from a misery siktempora’s claw must succeed at a DC 22 Will save or it becomes struck with despair and takes a –4 penalty on attack rolls, Will saving throws, and skill checks for 1 minute. If a creature is already affected by misery, failing an additional save resets the duration and restores 5 hit points to the misery siktempora. This is a mind-affecting emotion effect. The save DC is Charisma-based.
Savage the Suffering (Su) A misery siktempora has a supernatural knack for striking those suffering from misery and confusion. It treats confused foes and those affected by its misery attack as flat-footed.
Telepathic Wail (Su) Once per round as a swift action, a misery siktempora can fill the mind of a single living creature within 100 feet with the perception of a wail filled with horror and despair. A creature subjected to this telepathic wail must succeed at a DC 22 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.
Temporal Jaunt (Sp) As a standard action, a misery siktempora can vanish into the time stream, reappearing in another location. This ability functions as dimension door (so a typical misery siktempora can jaunt up to 880 feet), but the siktempora can take other actions that round after reappearing, and the destination must be in a location the siktempora could reach normally by walking. Temporal jaunts are not true teleportation—the misery siktempora simply travels to a later point in the time stream—so the ability can be used in areas that bar teleportation effects; however, in such areas a siktempora can travel only a distance equal to its speed.
Temporal Sense (Ex) A misery siktempora can sense all the possible futures of the coming seconds. This grants it an insight bonus on its Initiative checks and to its Armor Class equal to its Wisdom bonus (+5 for most misery siktemporas). A misery siktempora born from someone who damaged the time stream can use discern location at will as a spell-like ability to pinpoint its progenitor’s location.

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