Variant Sin Seekers
System: Pathfinder | SRD
Variant Sin Seekers
CR 2
XP 600
Init +2
;
Senses blindsight 50 ft., low-light vision, scent; Perception +9
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d10)
Fort +3,
Ref +5,
Will +3
Immune gaze attacks, visual effects and illusions, attacks that rely on sight
Offense
Speed 20 ft., fly 50 ft. (average)
Melee bite +3 (1d3–2)
Space 2-1/2 ft.,
;
Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +5; save DCs are Wisdom-based)
Aura honesty (10 ft., DC 13)
CMB +3
CMD 11
Statistics
Str 7,,
Dex 15,,
Con 10,,
Int 12,,
Wis 15,,
Cha 8
Base Atk +3
Feats Alertness , Skill Focus (Sense Motive)
Skills Fly +10, Perception +9, Sense Motive +10, Survival +5
Languages Common; telepathy 30 ft.
Special Abilities
Aura of Honesty (Su) Sin seekers radiate an aura of honesty out to 10 feet. All creatures in the area take a –2 penalty on Bluff, Sleight of Hand, and Escape Artist checks. Creatures that succeed at a DC 13 Will save resist the effects of this aura, though they must attempt a new saving throw each time they use one of the listed skills in the area. This is a mind-affecting effect and the save DC is Wisdom-based.
Detect Alignment (Sp) At will, a sin seeker can use detect chaos , detect evil , detect good , or detect law . Only one of these can be active at any given time.