Variant Sin Seekers

System: Pathfinder | SRD

Variant Sin Seekers CR 2
XP 600
Init +2 ; Senses blindsight 50 ft., low-light vision, scent; Perception +9
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d10)
Fort +3, Ref +5, Will +3
Immune gaze attacks, visual effects and illusions, attacks that rely on sight
Offense
Speed 20 ft., fly 50 ft. (average)
Melee bite +3 (1d3–2)
Space 2-1/2 ft., ; Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +5; save DCs are Wisdom-based)
Aura honesty (10 ft., DC 13)
CMB +3 CMD 11
Statistics
Str 7,, Dex 15,, Con 10,, Int 12,, Wis 15,, Cha 8
Base Atk +3
Feats Alertness , Skill Focus (Sense Motive)
Skills Fly +10, Perception +9, Sense Motive +10, Survival +5
Languages Common; telepathy 30 ft.
Special Abilities
Aura of Honesty (Su) Sin seekers radiate an aura of honesty out to 10 feet. All creatures in the area take a –2 penalty on Bluff, Sleight of Hand, and Escape Artist checks. Creatures that succeed at a DC 13 Will save resist the effects of this aura, though they must attempt a new saving throw each time they use one of the listed skills in the area. This is a mind-affecting effect and the save DC is Wisdom-based.
Detect Alignment (Sp) At will, a sin seeker can use detect chaos , detect evil , detect good , or detect law . Only one of these can be active at any given time.

Add to encounter | Back to Monsters