Skapraun Traps
System: Pathfinder | SRD
Skapraun Traps
CR 1
XP 400
mechanical
Init +1
;
Senses low-light vision; Perception +7
Defense
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 16 (3d6+6)
Fort +3,
Ref +4,
Will +4
DR 2/cold iron
Resist cold 5
Offense
Speed 30 ft.
Melee gore +3 (1d4+1)
Ranged composite longbow +3 (1d6+1/×3)
Special Attacks nature’s traps
CMB +1
CMD 12
Statistics
Str 12,,
Dex 13,,
Con 15,,
Int 10,,
Wis 12,,
Cha 11
Base Atk +1
Feats Point-Blank Shot , Rapid Shot
Skills Acrobatics +11, Climb +11, Craft (bows) +8, Craft (traps) +8, Knowledge (nature) +4, Perception +7, Stealth +11, Survival +4
Languages Sylvan
SQ effortless leap, mountain stride
Special Abilities
Effortless Leap (Ex) A skapraun attempts Acrobatics checks to jump as though it had a running start.
Mountain Stride (Ex) A skapraun takes no penalty to speed or on Acrobatics checks when moving on steep slopes or through rubble or scree.
Nature’s Traps (Ex) A skapraun is particularly skilled at crafting traps that mimic natural hazards. A skapraun doesn’t require gold to build its traps, merely time. Rules for crafting traps can be found in Chapter 13 of the Pathfinder RPG Core Rulebook , and examples of traps typically built by skaprauns are provided on page 89.