Skin Stealer

System: Pathfinder | SRD

Skin Stealer CR 2
XP 600
Init +3 ; Senses low-light vision; Perception +7
Defense
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 18 (4d6+4)
Fort +2, Ref +7, Will +4
Offense
Speed 30 ft.
Melee 2 claws +5 (1d4+1)
Special Attacks sneak attack (+1d6), steal skin
CMB +3 CMD 16
Statistics
Str 12,, Dex 17,, Con 13,, Int 16,, Wis 10,, Cha 17
Base Atk +2
Feats Deceitful , Weapon Finesse
Skills Acrobatics +10, Bluff +12, Disguise +16 (+26 with stolen skin), Escape Artist +10, Heal +8, Perception +7, Sense Motive +7, Sleight of Hand +10, Stealth +14
Languages Aklo, Common, Elven, Sylvan
Special Abilities
Steal Skin (Su) As a full-round action, a skin stealer may steal the skin of a creature of Small, Medium, or Large size with a roughly humanoid shape. The target creature must be dead, helpless, or willing. If the target creature is alive, the skin stealer must make a successful coup de grace attack to steal its skin. The skin stealer can don or remove a stolen skin as a move action. When wearing a stolen skin, the skin stealer takes on the likeness of the skin’s original owner, including the victim’s voice, build, and size, but gains none of the creature’s abilities. The stolen skin grants the skin stealer a +10 bonus on Disguise checks, with none of the usual penalties for different gender, race, age, and size. Stolen skins are preserved and remain as supple as living skin. A skin stealer may only steal and use a number of skins equal to its Charisma score. The skin stealer may choose to discard unwanted skins to make room for new ones at any time; discarded skins rot and decay normally.

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