Skincrawler
System: Pathfinder | SRD
Skincrawler
CR 1/2
XP 200
Init -1
;
Senses blindsight 30 ft.; Perception –5
Defense
AC 11, touch 11, flat-footed 11 (–1 Dex, +2 size)
hp 9 (1d8+5)
Fort +5,
Ref -1,
Will -5
Immune ooze traits
Offense
Speed 20 ft., climb 20 ft.
Melee sting +2 (1d2 plus attach and memory lapse)
Space 2-1/2 ft.,
;
Reach 0 ft.
Special Attacks attach, memory lapse, siphon vitality
CMB –3 (+7 grapple when attached)
CMD 7
Statistics
Str 10,,
Dex 9,,
Con 20,,
Int —,,
Wis 1,,
Cha 1
Base Atk +0
Skills Climb +8
SQ adaptive attachment, freeze (strip of flesh)
Special Abilities
Adaptive Attachment (Ex) When a skincrawler successfully attaches itself to a creature, it swiftly adapts its coloration and texture to match the creature’s flesh. Doing so heals any damage it caused with the sting attack it used to attach to the host. When it uses its freeze ability in conjunction with this, it can take 20 on Stealth checks to remain hidden—in most cases, this means a successful DC 27 Perception check is required to spot a skincrawler attached to a creature. A skincrawler cannot duplicate fur or scales, thus all Perception checks to spot the attached skincrawler on such a host automatically succeed.
Memory Lapse (Su) A target struck by a skincrawler’s sting must succeed at a DC 15 Will save or become momentarily befuddled and unaware of its surroundings. This condition does not last long enough for other creatures to take advantage of the victim’s disoriented state of mind, but is long enough for the ooze to attach itself to the target. The affected creature retains no memory of the skincrawler’s sting attack or of the creature attaching to its body. It perceives sensations through the attached ooze as if the ooze were part of its own skin. The save DC is Constitution-based.
Siphon Vitality (Ex) Once a skincrawler is attached to a host, it slowly feeds on the victim’s fluids. This deals 1 point of Constitution damage per day. Since a night’s rest is enough to heal this damage, the host of a skincrawler can continue to function relatively normally; however, a creature with a skincrawler attached to its body in this manner takes a –2 penalty on all saving throws against effects that cause exhaustion and fatigue. Furthermore, the host suffers from mild headaches, slightly blurred vision, a nagging feeling of being watched, and other minor but discomforting distractions that impart a –1 penalty on all Will saving throws and Wisdom-based skill checks. All of these effects (the Constitution damage and the penalties on checks and saves) stack when multiple skincrawlers feed on a single host.