Skirk Nettle

System: Pathfinder | SRD

Skirk Nettle CR 6
XP 2400
Init +7 ; Senses blindsight 30 ft.; Perception +12
Defense
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
hp 68 (8d10+24)
Fort +9, Ref +11, Will +3
Offense
Speed 10 ft., fly 30 ft. (perfect)
Melee 3 bites +11 (1d6+4 plus poison)
Space 10 ft., ; Reach 15 ft.
Special Attacks poison
CMB +13 CMD 26 (30 vs. trip)
Statistics
Str 18,, Dex 17,, Con 16,, Int 2,, Wis 12,, Cha 8
Base Atk +8
Feats Combat Reflexes , Flyby Attack , Improved Initiative , Lightning Reflexes
Skills Fly +9, Perception +12, Stealth +0
SQ spill poison
Special Abilities
Poison (Su) Levitation poison : Bite or contact—injury; save Fort DC 16; frequency 1/round for 5 rounds; effect 1 Dexterity damage + levitate (victim rises 10 feet as per the spell per failed save); cure 2 consecutive saves. Skrik nettle poison can be cured by either remove poison or dispel magic , as if it were caster level 8th. The effect’s CL equals the skrik nettle’s Hit Dice. The save DC is Constitution-based.
Spill Poison (Su) Anytime a skrik nettle is damaged by a slashing or piercing melee weapon, it splashes its poison on the opponent who damaged it. That opponent must save or be affected by the skrik nettle’s poison. Weapons with reach allow their wielders to avoid this effect.

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