Slithering Rift

System: Pathfinder | SRD

Slithering Rift CR 2
XP 600
Init +3 ; Senses blindsight 60 ft., breach sense; Perception +2
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 25 (3d8+12)
Fort +5, Ref +4, Will -2
Immune acid, ooze traits
Weaknesses breach vulnerability
Offense
Speed 10 ft.
Melee tentacle +5 (1d4+4 plus pull)
Space 5 ft., ; Reach 10 ft.
Special Attacks pit, pull (tentacle, 5 ft.)
CMB +5 CMD 18
Statistics
Str 16,, Dex 16,, Con 19,, Int 2,, Wis 5,, Cha 1
Base Atk +2
Feats Skill Focus (Stealth , Perception)
Skills Perception +2, Stealth +15
SQ transparent
Special Abilities
Breach Sense (Su) A slithering pit can detect the presence and location of extradimensional spaces within the range of its blindsense, including those created by magic items like bags of holding, handy haversacks, and portable holes, as well as spell effects such as mage’s magnificent mansion and rope trick . This ability also allows slithering pits to detect others of their kind.
Breach Vulnerability (Su) If a slithering pit consumes an extradimensional space, such as one created by a bag of holding, a handy haversack, or a portable hole, the competing energies cause violent spasms that deal 2d6 points of damage to the slithering pit each round it contains the item. If killed in this way, the slithering pit explodes; anything trapped within the ooze takes 2d6 points of damage and is ejected to a random empty space within 30 feet of the slithering pit.
Pit (Su) As a standard action, a slithering pit can cause its surface to open into an extradimensional space in order to capture and digest food. A slithering pit can use this ability only while on a solid horizontal surface of sufficient size to support it. The extradimensional space created by this ability is 10 feet deep, and any Medium or smaller creatures stepping into its space must succeed at a DC 15 Reflex save or fall into the pit, taking 1d6 points of damage from the fall. A slithering pit can also actively try to trap creatures by moving into their space. A target of this attack can make an attack of opportunity, but immediately falls into the extradimensional space following the attack. If the target forgoes this attack of opportunity, it can attempt a Reflex save to avoid falling into the extradimensional space as if it had wandered into the slithering pit’s space. At any one time, a slithering pit can contain up to one Medium creature, two Small creatures, or four Tiny creatures. The save DC is Constitution-based. The interior surface of the pit is as hard as rough stone. While the pit is open, a creature inside can climb out with a successful DC 15 Climb check. A slithering pit can close its extradimensional space as a move action, trapping a creature inside. A trapped creature takes 1 point of acid damage each round it remains in the extradimensional space. A creature thus trapped can attack the walls of the space to damage the slithering pit. The walls have an AC of 10 and hardness 8. A slithering pit can forcibly eject the contents of its extradimensional space as a standard action, dealing 1d6 points of damage to creatures inside. Ejected creatures end up in a random square adjacent to the slithering pit. If a slithering pit is killed, its extradimensional space collapses and ejects its contents immediately.
Transparent (Ex) A slithering pit is difficult to discern from its surroundings in most environments. The slithering pit gains a +8 racial bonus on Stealth checks and can move at full speed without taking a penalty on Stealth checks. A creature that fails to notice a slithering pit and walks into it risks falling into its pit (if its pit is open) or taking damage as if struck by the slithering pit’s tentacle attack.
, Pathfinder #97: In Hell's Bright Shadow pg. 88

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