Smokeshade
System: Pathfinder | SRD
Smokeshade
CR 2
XP 600
Init +6
;
Senses darkvision 60 ft.; Perception +8
Defense
AC 15, touch 15, flat-footed 13 (+1 deflection, +2 Dex, +2 size)
hp 22 (4d8+4)
Fort +2,
Ref +5,
Will +5
SR 13
Offense
Speed 10 ft., fly 60 ft. (good)
Melee tendril +5 (2d6 negative energy plus cloying shade)
Space 2-1/2 ft.,
;
Reach 0 ft. (5 ft. with tendril)
CMB +3
CMD 13 (can't be tripped)
Statistics
Str —,,
Dex 15,,
Con 12,,
Int 8,,
Wis 13,,
Cha 11
Base Atk +3
Feats Improved Initiative , Lightning Reflexes
Skills Acrobatics +9, Fly +15, Perception +8, Stealth +15
Languages Aklo (can't speak); telepathy 60 ft.
SQ hide in plain sight, misty form
Special Abilities
Cloying Shade (Su) A smokeshade’s tendrils deal negative energy damage. A creature that takes damage from a smokeshade’s tendril attack is surrounded by a haze of cloying shadow for 1 round. This cloying shade imposes a –2 penalty on attack rolls and Perception skill checks and grants the target concealment from attacks made by opponents that are not adjacent to it. This ability does not give the target concealment against the smokeshade.
Hide in Plain Sight (Su) A smokeshade can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light, a smokeshade can hide itself from view in the open without anything to actually hide behind. A smokeshade can hide in the shadows of other creatures but not in its own shadow.
Misty Form (Ex) A smokeshade’s body is composed of a semisolid black mist similar in consistency to thick foam. In addition to the incorporeal subtype, the smokeshade’s misty form grants it the amorphous defensive ability. The creature cannot speak or make other sounds beyond a low rumble. Unlike a normal incorporeal creature, a smokeshade cannot enter water or other fluids, and it is always treated as a Tiny creature for the purposes of how wind affects it, even if it increases in size.