Snark

System: Pathfinder | SRD

Snark CR 1/4
XP 100
Init +1 ; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 3 (1d8–1)
Fort +1, Ref +3, Will +1
Offense
Speed 20 ft., climb 15 ft., fly 30 ft. (poor)
Melee 2 claws +5 (1d2–5)
Space 1 ft., ; Reach 0 ft.
CMB –3 CMD 2
Statistics
Str 1,, Dex 13,, Con 8,, Int 2,, Wis 12,, Cha 13
Base Atk +0
Feats Weapon Finesse
Skills Acrobatics +0, Climb +13, Fly +3, Perception +5, Stealth +17
SQ bioluminescence
Special Abilities
Bioluminescence (Ex) All snarks share the ability to glow, shedding light like a candle. This is an involuntary action, which a snark can suppress for 1d6 minutes with a successful DC 12 Will saving throw.

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