Snark
System: Pathfinder | SRD
Snark
CR 1/4
XP 100
Init +1
;
Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 3 (1d8–1)
Fort +1,
Ref +3,
Will +1
Offense
Speed 20 ft., climb 15 ft., fly 30 ft. (poor)
Melee 2 claws +5 (1d2–5)
Space 1 ft.,
;
Reach 0 ft.
CMB –3
CMD 2
Statistics
Str 1,,
Dex 13,,
Con 8,,
Int 2,,
Wis 12,,
Cha 13
Base Atk +0
Feats Weapon Finesse
Skills Acrobatics +0, Climb +13, Fly +3, Perception +5, Stealth +17
SQ bioluminescence
Special Abilities
Bioluminescence (Ex) All snarks share the ability to glow, shedding light like a candle. This is an involuntary action, which a snark can suppress for 1d6 minutes with a successful DC 12 Will saving throw.