Snowdrifter

System: Pathfinder | SRD

Snowdrifter CR 4
Init +6 ; Senses darkvision 60 ft.; Listen +8, Spot +9
Defense
AC 18, touch 18, flat-footed 12 (+2 deflection, +6 Dex)
hp 39 (6d8+12)
Fort +6, Ref +8, Will +7
DR 10/magic
Immune cold
Weaknesses fire vulnerability
Offense
Speed 40 ft.
Melee soulchill +10 touch (1d4+2 cold plus 1d4+2 nonlethal)
Space 5 ft., ; Reach 5 ft.
Statistics
Str 12,, Dex 22,, Con 15,, Int 12,, Wis 15,, Cha 15
Base Atk +4
Feats Alertness , Great Fortitude , Weapon Finesse
Skills Bluff +11, Diplomacy +4, Disguise +11 (+13 acting, +21 concealed), Hide +6 (+10 in snow), Intimidate +4, Listen +8, Move Silently +6 (+10 in snow), Spot +9
Languages Auran, Common
SQ snow body
Special Abilities
Amorphous (Ex) A snowdrifter has immunity to poison, sleep, paralysis, polymorph, and stunning effects. It is not subject to critical hits and, having no clear front or back, cannot be flanked.
Snowbody (Ex) A snowdrifter can arrange itself into the shape of any Medium creature or object as a standard action, but its coloration is always in shades of gray. The snowdrifter’s abilities remain the same regardless of form. It does, however, gain a +10 bonus on Disguise checks when it has concealment. Concealment negated by darkvision still counts for this ability (as darkvision is only in black and white). In a snowy environment, the snowdrifter can use the Hide skill without cover or concealment.
Snow Flurry (Sp) As long as the ambient temperature is cold (40° or below), a snowdrifter gains a deflection bonus to AC equal to its Charisma bonus, and it can dissolve into a flurry of snow as a move action. Treat this as gaseous form. Returning to solid form is a standard action. If the temperature rises above 40°, the snowdrifter must reform on its next action.
Soulchill (Su) A snowdrifter’s touch siphons both heat and vigor. Its touch deals both cold and nonlethal damage in an amount equal to 1d4 plus its Charisma modifier.
CE Medium aberration (air, cold)

Add to encounter | Back to Monsters