Snowdrifter
System: Pathfinder | SRD
Snowdrifter
CR 4
Init +6
;
Senses darkvision 60 ft.; Listen +8, Spot +9
Defense
AC 18, touch 18, flat-footed 12 (+2 deflection, +6 Dex)
hp 39 (6d8+12)
Fort +6,
Ref +8,
Will +7
DR 10/magic
Immune cold
Weaknesses fire vulnerability
Offense
Speed 40 ft.
Melee soulchill +10 touch (1d4+2 cold plus 1d4+2 nonlethal)
Space 5 ft.,
;
Reach 5 ft.
Statistics
Str 12,,
Dex 22,,
Con 15,,
Int 12,,
Wis 15,,
Cha 15
Base Atk +4
Feats Alertness , Great Fortitude , Weapon Finesse
Skills Bluff +11, Diplomacy +4, Disguise +11 (+13 acting, +21 concealed), Hide +6 (+10 in snow), Intimidate +4, Listen +8, Move Silently +6 (+10 in snow), Spot +9
Languages Auran, Common
SQ snow body
Special Abilities
Amorphous (Ex) A snowdrifter has immunity to poison, sleep, paralysis, polymorph, and stunning effects. It is not subject to critical hits and, having no clear front or back, cannot be flanked.
Snowbody (Ex) A snowdrifter can arrange itself into the shape of any Medium creature or object as a standard action, but its coloration is always in shades of gray. The snowdrifter’s abilities remain the same regardless of form. It does, however, gain a +10 bonus on Disguise checks when it has concealment. Concealment negated by darkvision still counts for this ability (as darkvision is only in black and white). In a snowy environment, the snowdrifter can use the Hide skill without cover or concealment.
Snow Flurry (Sp) As long as the ambient temperature is cold (40° or below), a snowdrifter gains a deflection bonus to AC equal to its Charisma bonus, and it can dissolve into a flurry of snow as a move action. Treat this as gaseous form. Returning to solid form is a standard action. If the temperature rises above 40°, the snowdrifter must reform on its next action.
Soulchill (Su) A snowdrifter’s touch siphons both heat and vigor. Its touch deals both cold and nonlethal damage in an amount equal to 1d4 plus its Charisma modifier.
CE Medium aberration (air, cold)