Sorrow Stitcher
System: Pathfinder | SRD
Sorrow Stitcher
CR 8
XP 4800
Init +9
;
Senses low-light vision; Perception +17
Defense
AC 22, touch 16, flat-footed 16 (+5 Dex, +1 dodge, +6 natural)
hp 90 (12d6+48)
Fort +8,
Ref +13,
Will +10
DR 5/cold iron and piercing
Offense
Speed 30 ft.
Melee scissors +12/+7 (1d6+1/19–20), needle +6 touch (hollow heart curse)
Special Attacks needle, sorrowful gaze, sneak attack +3d6
Spell-Like Abilities (CL 8th; concentration +14)
CMB +7
CMD 23
Statistics
Str 12,,
Dex 21,,
Con 18,,
Int 17,,
Wis 15,,
Cha 22
Base Atk +6
Feats Ability Focus (curse) , Combat Casting , Combat Reflexes , Dodge , Improved Initiative , Weapon Finesse
Skills Acrobatics +20, Disguise +21, Escape Artist +20, Knowledge (local) +18, Perception +17, Sense Motive +17, Sleight of Hand +20, Stealth +20, Use Magic Device +21
Languages Aklo, Common, Sylvan
Special Abilities
Needle (Su) As a swift action, a sorrow stitcher may jab at an adjacent foe with a shadowy needle that manifests in its hand as part of this attack. The needle attack functions as a primary natural weapon that resolves as a touch attack. If a sorrow stitcher hits with its needle, the target is affected by the hollow heart curse. As long as at least one creature within 30 feet suffers from this curse, a shadow stitcher gains fast healing 2 and a +2 morale bonus on all saving throws against mind-affecting effects. Hollow Heart Curse : save Will DC 22; effect The creature loses all emotions except fear and sorrow and finds it difficult to defend itself from attacks by sorrow stitchers. The cursed individual takes a –2 penalty on all attack rolls, cannot gain any morale bonuses, and cannot be subject to a barbarian’s rage ability or similar effects. A creature affected by the hollow heart curse is considered to be flat-footed against all attacks by sorrow stitchers. The save DC is Charisma-based.
Scissors (Su) A sorrow stitcher carries shadowy scissors that it can wield as a masterwork short sword.
Sorrowful Gaze (Su) The shadow stitcher can cause a target within 30 feet to become blinded by tears for 1d6 rounds (Will DC 22 negates). The save DC is Charisma-based.