Spiroskek
System: Pathfinder | SRD
Spiroskek
CR 6
XP 2400
Init +4
;
Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +12
Defense
AC 19, touch 15, flat-footed 14 (+4 Dex, +1 dodge, +4 natural)
hp 68 (8d10+24)
Fort +9,
Ref +10,
Will +5
Immune disease, poison
Offense
Speed 40 ft., climb 10 ft.
Melee bite +13 (1d6+4 plus bleed), claws +12 (1d4+4)
Special Attacks freewheeling charge, bleed (1d6)
Spell-Like Abilities (CL 8th; concentration +11)
CMB +12
CMD 27
Statistics
Str 18,,
Dex 19,,
Con 16,,
Int 5,,
Wis 16,,
Cha 17
Base Atk +8
Feats Dodge , Mobility , Nimble Moves , Weapon Focus (bite)
Skills Climb +17, Perception +12, Stealth +9, Survival +5 (+13 when tracking)
Languages Aklo (can’t speak)
Special Abilities
Freewheeling Charge (Ex) A spiroskek can prime its wheel-limb for a swift and powerful charge attack, allowing it to move triple its normal speed on a charge, double move, or run action. While using a freewheeling charge, a spiroskek may run or charge over difficult terrain (though each square of difficult terrain still counts as 2 squares of movement). If the spiroskek successfully hits during this charge, it can immediately attempt either a bull rush or an overrun combat maneuver with a +4 circumstance bonus on the check without provoking an attack of opportunity. The effort needed for a freewheeling charge leaves the spiroskek staggered until the end of its next turn.
Wheel Barbs (Ex) The spiroskek’s wheel-limb is covered in tiny, flexible barbs. These grant the spiroskek a +4 bonus to CMD against bull rush, drag APG , reposition APG , and trip maneuvers, and to Acrobatics checks to avoid falling on slippery terrain.