Spore Stalker
System: Pathfinder | SRD
Spore Stalker
CR 7
XP 3200
Init +7
;
Senses darkvision 60 ft., low-light vision; Perception +14
Defense
AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp 85 (9d8+45)
Fort +11,
Ref +6,
Will +5
Immune plant traits
Offense
Speed 40 ft., climb 30 ft.
Melee bite +14 (2d6+12 plus grab)
Special Attacks colonize victim, paralytic spores
Spell-Like Abilities (CL 7th; concentration +6)
CMB +14 (+18 grapple)
CMD 27 (can't be tripped)
Statistics
Str 26,,
Dex 16,,
Con 20,,
Int 7,,
Wis 15,,
Cha 9
Base Atk +6
Feats Improved Initiative , Power Attack , Skill Focus (Stealth) , Step Up , Vital Strike
Skills Climb +16, Perception +14, Stealth +14, Survival +10
Languages Aklo; telepathy 100 ft.
Special Abilities
Colonize Victim (Ex) As a standard action, a spore stalker can inject spores into the body of a Small or larger living, corporeal, nonplant creature that is pinned or helpless. The victim can resist the spores’ infestation with a successful DC 19 Fortitude save. If it fails this save, the victim takes 1d2 points of Constitution drain per round for 6 rounds but can attempt a new DC 19 Fortitude save to end the effect each round, similar to saving against a poison (although this is not a poison effect). Multiple colonizations do not increase the Constitution damage or save DC, but they do increase the duration of the effect by 6 rounds per infestation. A creature that perishes from this Constitution damage splits open, and a fully grown spore stalker crawls from the rapidly decaying remains. This is an infestation effect. The save DC is Constitution-based.
Paralytic Spores (Ex) When a spore stalker is hit by a melee or ranged weapon, it can release a cloud of paralytic spores in a 5-foot radius around itself as an immediate action. Any creature within range when the cloud is released must succeed at a DC 19 Fortitude save or be paralyzed for 1d3 rounds. At the start of a creature’s turn, it can attempt a new DC 19 Fortitude save as a standard action to end this paralysis effect early. This is a poison effect; the save DC is Constitution-based.
Reactive Escape (Su) Whenever a spore stalker is hit by a melee or ranged weapon, it can teleport up to 30 feet in any direction as an immediate action. This ability otherwise functions as per dimension door (CL 7th).