Creating a Steam-Powered Construct

System: Pathfinder | SRD

Creating a Steam-Powered Construct CR 18
XP 153600
The base creature gains the augmented and clockwork subtypes. If the base creature did not have the clockwork subtype, add the vulnerable to electricity, swift reactions, and difficult to create special qualities from that subtype.
Init +10 ; Senses darkvision 60 ft., low-light vision, see invisibility ; Perception +8
Defense
AC 36, touch 16, flat-footed 28 (+6 Dex, +2 dodge, +20 natural, -2 size)
hp 217 (25d10+80)
Fort +8, Ref +16, Will +8
DR 15/adamantine
Immune construct traits
Resist fire 30
SR 27
Weaknesses vulnerable to electricity
Offense
Speed 70 ft., fly 110 ft. (average), swim 70 ft.
Melee bite +37 (4d6+14 plus 1d6 fire), 2 claws +37 (2d8+14 plus 1d6 fire), tail slap +32 (2d6+7 plus 1d6 fire), 2 wings +32 (2d6+7 plus 1d6 fire)
Space 15 ft., ; Reach 15 ft.
Special Attacks adamantine weapons, breath weapon (100-ft. line, 14d6 fire damage, Reflex DC 22 half, usable every 1d4 rounds), self-destruction, storm blast
Spell-Like Abilities (CL 25th; concentration +20)
CMB +41 CMD 59 (63 vs. trip)
Statistics
Str 38,, Dex 23,, Con —,, Int —,, Wis 11,, Cha 1
Base Atk +25
Feats Improved Initiative B , Lightning Reflexes B , Run B
Skills Fly +10, Perception +8, Swim +22
SQ heat management, increased locomotion, steam engine, swift reactions

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