Skyshaping Stampede
System: Pathfinder | SRD
Skyshaping Stampede
CR 9
XP 6400
Init +2
;
Senses darkvision 60 ft., low-light vision, scent; Perception +21
Defense
AC 23, touch 11, flat-footed 20 (+2 Dex, +1 dodge, +12 natural, –2 size)
hp 126 (12d10+60)
Fort +13,
Ref +10,
Will +12
DR 5/magic
Immune electricity, sonic
SR 20
Offense
Speed 50 ft.
Melee gore +20 (2d8+15)
Space 15 ft.,
;
Reach 15 ft.
Special Attacks powerful charge (gore, 4d8+30 plus 3d6 electricity), stampede, storming charge, trample (3d8+15 plus 3d6 sonic, DC 26)
Spell-Like Abilities (CL 12th; concentration +11)
CMB +24 (+26 bull rush)
CMD 37 (39 vs. bull rush, 41 vs. trip)
Statistics
Str 31,,
Dex 15,,
Con 20,,
Int 3,,
Wis 22,,
Cha 8
Base Atk +12
Feats Dodge , Endurance , Improved Bull Rush , Iron Will , Power Attack , Wind Stance
Skills Perception +21
Languages Auran (can’t speak)
Special Abilities
Stampede (Ex) A stampede occurs if three or more storm aurochs make a trample attack while remaining adjacent to each other. While stampeding, storm aurochs can trample foes of their size or smaller, and the trample’s save DC increases by 2.
Storming Charge (Su) A storm aurochs steps grow thunderous as it charges toward its enemies. A storm aurochs’ powerful charge deals an additional 3d6 points of electricity damage, and its trample deals an additional 3d6 points of sonic damage, which are already included in the above statistics. If the storm aurochs is outdoors and in a stormy area—one featuring a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—its powerful charge and trample instead deal 3d10 points of electricity or sonic damage respectively, rather than 3d6 points of damage.