Stranglereed

System: Pathfinder | SRD

Stranglereed CR 9
XP 6400
Init +9 ; Senses low-light vision; Perception +10
Defense
AC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, –1 size)
hp 114 (12d8+60)
Fort +13, Ref +11, Will +5
DR 5/slashing
Immune plant traits
Weaknesses vulnerable to fire
Offense
Speed 5 ft., climb 10 ft., swim 20 ft.
Melee 2 tendrils +16 (2d8+7 plus grab), bite +15 (1d8+7)
Space 10 ft., ; Reach 10 ft. (5 ft. with bite)
Special Attacks constrict (2d8+7), grab, pull (tendril, 5 ft.), strangle, suffocate
CMB +17 (+21 grapple) CMD 32 (can’t be tripped)
Statistics
Str 25,, Dex 20,, Con 21,, Int 1,, Wis 12,, Cha 6
Base Atk +9
Feats Improved Initiative , Lightning Reflexes , Lunge , Skill Focus (Stealth), Stealthy , Weapon Focus (tendrils)
Skills Climb +15, Escape Artist +7, Perception +10, Stealth +15, Swim +15
SQ freeze, water dependency
Special Abilities
Freeze (Ex) A stranglereed can hold itself so still that it appears to be normal vegetation. A stranglereed that uses this ability can take 20 on its Stealth check to hide in plain sight as a regular patch of reeds.
Grab (Ex) A stranglereed can grab a foe of up to one size category larger than itself.
Strangle (Ex) Stranglereeds have an unerring talent for seizing their victims by the throat. A creature grappled by a stranglereed can’t speak or cast spells with verbal components.
Suffocate (Ex) A creature affected by a stranglereed’s strangle ability can’t breathe and must hold its breath or suffocate.
, Pathfinder #82: Secrets of the Sphinx pg. 90

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