Variant Struzstromers
System: Pathfinder | SRD
Variant Struzstromers
CR 19
XP 204800
Init +1
;
Senses darkvision 60 ft., tremorsense 120 ft.; Perception +33
Defense
AC 34, touch 14, flat-footed 32 (+1 Dex, +1 dodge, +20 natural, +2 size)
hp 324 (24d10+192)
Fort +22,
Ref +17,
Will +16
DR 10/—
Immune electricity, elemental traits, swarm traits
Resist cold 30, fire 30
SR 30
Offense
Speed 50 ft.
Melee swarm (6d6+6 plus distraction)
Ranged rock +29/+24/+19/+14 (6d6+6)
Space 10 ft.,
;
Reach 0 ft.
Special Attacks distraction (DC 30), landslide, powerful swarm, rock throwing (120 ft.), rumble, trample (6d6+6, DC 26)
Spell-Like Abilities (CL 19th; concentration +21)
CMB —
CMD —
Statistics
Str 18,,
Dex 13,,
Con 27,,
Int 10,,
Wis 22,,
Cha 15
Base Atk +24
Feats Blind-Fight , Dodge , Greater Blind-Fight , Improved Blind-Fight , Improved Iron Will , Improved Lightning Reflexes , Iron Will , Lightning Reflexes , Mobility , Quick Draw , Run , Weapon Focus (rock)
Skills Appraise +27, Climb +31, Knowledge (geography) +27, Knowledge (planes) +27, Perception +33, Stealth +36
Languages Terran; stone tell
SQ mountaineer
Special Abilities
Landslide (Ex) When a sturzstromer runs, it can create an avalanche 1d6×100 feet wide along the path which it moves as a free action. The sturzstromer must be in an area of natural rock, soil, or sand and moving downhill, though even gentle slopes are sufficient, and it can use this ability only if it took sonic damage within the past round or if it used its landslide or rumble abilities in the previous round. Each creature caught in the avalanche can attempt a DC 26 Reflex save to halve damage in the bury zone or negate damage in the slide zone. The sturzstromer is unaffected by its own avalanche. The save DC is Strength based.
Mountaineer (Ex) A sturzstromer takes no penalty to speed or on Acrobatics or Stealth checks when moving across steep slopes, rubble, or scree. In addition, a sturzstromer can hide in rocky terrain, even if that terrain provides no cover or concealment.
Powerful Swarm (Ex) A sturzstromer adds 1-1/2 times its Strength modifier on swarm damage rolls, and it is treated as a Large creature for the purposes of its rock throwing and trample abilities.
Rumble (Ex) As a full-round action, a sturzstromer can create a rumble that shakes the ground and air in a 120-ft. radius centered on the sturzstromer (the sturzstromer still makes a swarm attack at the end of this round). A creature that starts its turn in the affected area must succeed at a DC 26 Reflex save or be unable to move. A creature that fails this save by 5 or more is knocked prone; a flying creature falls instead. Casting a spell in this area requires a successful concentration check (DC = 15 + the level of the spell being cast). All other concentration checks in the area have their DCs increased by 5. The DC of Perception checks is likewise increased by 5. The effects of this ability last until the start of the sturzstromer’s next turn. The save DCs are Strength-based.