Notable Sump Stewards
System: Pathfinder | SRD
Notable Sump Stewards
CR 9
XP 6400
Init +6
;
Senses low-light vision; Perception +14
Defense
AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)
hp 105 (14d8+42); regeneration 10 (acid or fire)
Fort +12,
Ref +8,
Will +8
Immune plant traits
Offense
Speed 30 ft.
Melee greatclub +15/+10 (2d8+7) or 2 slams +14 (1d6+5)
Space 10 ft.,
;
Reach 10 ft.
Spell-Like Abilities (CL 14th; concentration +15)
CMB +16
CMD 28
Statistics
Str 21,,
Dex 15,,
Con 16,,
Int 11,,
Wis 14,,
Cha 12
Base Atk +10
Feats Alertness , Blind-Fight , Improved Initiative , Iron Will , Lightning Reflexes , Quicken Spell-Like Ability ( entangle ) , Weapon Focus (greatclub)
Skills Perception +14, Perform (sing) +8, Sense Motive +11, Stealth +8 (+16 in forests and swamps)
Languages Common, Sylvan; speak with plants
SQ improved woodland stride
Special Abilities
Improved Woodland Stride (Ex) A sump steward can move through any sort of bog or undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at its normal speed without taking damage or suffering other impairments. It can also move without harm or impediment through bogs, thorns, briars, and overgrown areas that are magically manipulated to impede motion.