Switchback Jackal

System: Pathfinder | SRD

Switchback Jackal CR 1/2
XP 200
Init +2 ; Senses low-light vision, scent; Perception +5
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +2
Offense
Speed 40 ft.
Melee bite +1 (1d4), 2 claws +1 (1d3)
CMB –1 CMD 11 (15 vs. trip)
Statistics
Str 11,, Dex 15,, Con 16,, Int 2,, Wis 15,, Cha 6
Base Atk +0
Feats Skill Focus (Stealth) , Overwhelm B
Skills Stealth +5, Survival +3 (+7 to find food or water)
SQ problem solver
Special Abilities
Problem Solver (Ex) Jackals are curious and cunning observers, able to overcome relatively complex barriers and dangers. They can use Disable Device untrained to bypass simple traps (any trap with a Disable Device DC of 20 or less). A trained switchback jackal can learn one additional trick beyond those allowed by its Intelligence.

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