Tenome

System: Pathfinder | SRD

Tenome CR 4
XP 1200
Init +6 ; Senses darkvision 60 ft.; Perception +9
Defense
AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 natural)
hp 39 (6d10+6)
Fort +3, Ref +7, Will +7
Weaknesses obscuring grapple
Offense
Speed 30 ft.; burst of speed
Melee bite +8 (1d6+2), 2 claws +8 (1d4+2 plus grab)
Special Attacks bone drink, terrifying gaze
CMB +8 CMD 21
Statistics
Str 14,, Dex 15,, Con 13,, Int 10,, Wis 11,, Cha 12
Base Atk +6
Feats Dodge , Improved Initiative , Iron Will
Skills Intimidate +10, Perception +9, Stealth +11, Survival +9
Languages Common
Special Abilities
Bone Drink (Su) Any round in which a tenome establishes or maintains a pin, it attaches its mouth to the victim and uses a sonic attack that liquefies the victim’s bones, allowing the monster to drink them through flesh and skin. This deals 1d3 points of Constitution damage to the victim. A creature damaged in this way must succeed at a DC 14 Fortitude saving throw or be fatigued by the pain. A fatigued creature is instead exhausted, and an exhausted creature is rendered unconscious for 1 minute. A tenome regains 5 hit points for each round that it drinks liquefied bone. If a creature’s Constitution score is reduced to 0 in this way, its skeleton is liquefied and it dies. This is a sonic effect. The save DC is Constitution-based.
Burst of Speed (Ex) A tenome can move twice its base speed once every 1d4 rounds.
Obscuring Grapple (Ex) While a tenome is grappling a creature, all other opponents gain total concealment against the tenome.
Terrifying Gaze (Su) A tenome can gaze at one opponent within 30 feet by presenting one of its eyes (a standard action) or both of its eyes (a full-round action). An opponent that fails a DC 14 Will save is frightened if it is the target of a single eye’s gaze, or paralyzed if it is the target of both eyes. These effects last for 1d3 rounds. A tenome must activate its gaze attack; opponents need not attempt saving throws if they otherwise meet the tenome’s gaze. Once a creature succeeds at its save against this ability, it is immune to that tenome’s terrifying gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
, Pathfinder #99: Dance of the Damned pg. 90

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