Termite Swarm

System: Pathfinder | SRD

Termite Swarm CR 6
XP 2400
Init +2 ; Senses darkvision 60 ft., scent, tremorsense 60 ft.; Perception +1
Defense
AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
hp 75 (10d8+30)
Fort +10, Ref +5, Will +4
Immune disease, mind-affecting effects, visual effects, weapon damage
Resist acid 5
Weaknesses blind
Offense
Speed 30 ft., burrow 20 ft.
Melee swarm (3d6 plus 1d6 acid)
Space 1/2 ft., ; Reach 0 ft.
Special Attacks distraction (DC 17), gnaw, lingering sting
CMB — CMD —
Statistics
Str 1,, Dex 15,, Con 16,, Int —,, Wis 12,, Cha 7
Base Atk +7
Special Abilities
Gnaw (Ex) Termite swarms can burrow through earth and wood but not stone or metal. Their swarm attack and acid ignore hardness of 5 or less.
Lingering Sting (Ex) Creatures damaged by a termite swarm’s acid are sickened with pain (Fortitude DC 17 negates). Creatures can attempt a new save each round at the end of their turn to end this effect. The save DC is Constitution-based.

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