Tetrodotoxin

System: Pathfinder | SRD

Tetrodotoxin CR 11
XP 12800
Init +8 ; Senses darkvision 60 ft., low-light vision; Perception +7
Defense
AC 27, touch 13, flat-footed 23 (+4 Dex, +14 natural, –1 size)
hp 147 (14d10+70)
Fort +16, Ref +13, Will +7
Resist cold 10
Offense
Speed 50 ft., swim 50 ft.
Melee 2 claws +19 (2d6+6/×4), sting +17 (1d6+3 plus poison)
Space 10 ft., ; Reach 10 ft.
Special Attacks poison, pounce
CMB +21 CMD 35
Statistics
Str 22,, Dex 18,, Con 21,, Int 3,, Wis 12,, Cha 9
Base Atk +14
Feats Endurance , Great Fortitude , Improved Initiative , Iron Will , Lunge , Multiattack , Run
Skills Climb +10, Perception +7, Survival +14
SQ amphibious, shoreline mastery
Special Abilities
Poison (Ex) Tetrodotoxin : Sting—injury; save Fort DC 22; frequency once; initial effect staggered for 1 round, secondary effect paralysis for 1d4 rounds; cure 2 consecutive saves.
Shoreline Mastery (Ex) The multi-limbed nature of the crab half of the tetrolimulus allows it to ignore the effects of uneven or difficult terrain. This does not apply to terrain magically manipulated to impede movement.

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