Thin Man

System: Pathfinder | SRD

Thin Man CR 4
XP 1200
Init +7 ; Senses low-light vision; Perception +10
Defense
AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 38 (7d6+14)
Fort +4, Ref +8, Will +7
Immune poison
Offense
Speed 30 ft., burrow 20 ft.
Melee bite +7 (1d6+4), 2 claws +8 (1d4+4 plus 1d4 bleed)
Space 5 ft., ; Reach 5 ft. (10 ft. with claws)
CMB +7 CMD 21
Statistics
Str 18,, Dex 16,, Con 15,, Int 8,, Wis 11,, Cha 9
Base Atk +3
Feats Dodge , Improved Initiative , Iron Will , Weapon Focus (claw)
Skills Climb +14, Escape Artist +17, Perception +10, Stealth +13 (+25 in cane fields), Survival +7
Languages Aklo
SQ compression, vanish
Special Abilities
Vanish (Su) Once per day as a move action while benefiting from concealment, a thin man can simply vanish from sight. This gives it a +20 bonus on Stealth checks and the ability to hide in plain sight for 1 round per Hit Die even when there is no cover, concealment, or shadow nearby. If it makes an attack, the thin man is no longer in its vanished state. It usually uses this ability when attempting to elude pursuit.

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