Creating Tikoloshe
System: Pathfinder | SRD
Creating Tikoloshe
CR 3
XP 800
Init +2
;
Senses blindsense 60 ft., blindsight 30 ft.; Perception +12
Defense
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 26 (4d8+8)
Fort +2,
Ref +3,
Will +6
DR 5/slashing
Immune undead traits
Resist fire 10
Weaknesses blind
Offense
Speed 20 ft., swim 30 ft., waverider
Melee bite +6 (1d4+2), 2 slams +6 (1d3+2)
Special Attacks trickster's torment
Spell-Like Abilities (CL 4th; concentration +5)
CMB +4
CMD 16
Statistics
Str 14,,
Dex 15,,
Con —,,
Int 8,,
Wis 15,,
Cha 13
Base Atk +3
Feats Skill Focus (Perception) , Toughness
Skills Climb +9, Perception +12, Stealth +13, Swim +10
Languages Common, Polyglot
Special Abilities
Blind A tikoloshe has no eyes and is blind. All creatures beyond the range of its hearing-based blindsense and blindsight abilities have total concealment against it.
Trickster’s Torment (Su) Once per day, a tikoloshe can curse another living creature. As a standard action, the tikoloshe makes a melee touch attack and unless the target makes a DC 15 Will save, the target is treated as if under the effect of bestow curse, except that the curse’s duration is only 24 hours. A creature can only suffer from one tikoloshe’s curse at a time. The save DC is Charisma-based.
Water Diffusion (Ex) When in water at least 2 feet deep, a tikoloshe’s body seems to diffuse into and become part of the water, granting it concealment (20% miss chance) as if under the effect of blur . This effect ends immediately upon entering shallower water or setting foot on land.
Waverider (Ex) Up to 3 times per day, a tikoloshe can swim up to 30 feet as a swift action. It does not provoke an attack of opportunity for this movement.