Titanboar
System: Pathfinder | SRD
Titanboar
CR 6
XP 2400
Init +4
;
Senses low-light vision, scent; Perception +13
Defense
AC 18, touch 9, flat-footed 18 (+9 natural, –1 size)
hp 94 (9d8+54)
Fort +11,
Ref +6,
Will +6
Offense
Speed 40 ft.
Melee gore +12 (2d6+10)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks blood rage, powerful charge (gore +14, 4d6+20)
CMB +14 (+16 overrun)
CMD 24 (30 vs. overrun, 28 vs. trip)
Statistics
Str 25,,
Dex 10,,
Con 21,,
Int 2,,
Wis 13,,
Cha 10
Base Atk +6
Feats Improved Initiative , Improved Overrun , Iron Will , Power Attack , Toughness
Skills Perception +13
Special Abilities
Blood Rage (Ex) When a titanboar takes damage in combat, it can fly into a rage as a free action on its next turn. It gains a +2 bonus to Strength and Constitution, and it takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is less. It cannot end its rage voluntarily.