Titanic Whip Spider
System: Pathfinder | SRD
Titanic Whip Spider
CR 16
XP 76800
Init +7
;
Senses darkvision 60 ft.; Perception +16
Defense
AC 31, touch 9, flat-footed 24 (+7 Dex, +22 natural, –8 size)
hp 250 (20d8+160)
Fort +20,
Ref +13,
Will +6
Immune mind-affecting effects
Offense
Speed 60 ft., climb 30 ft.
Melee bite +24 (4d6+17 plus poison), 2 claws +24 (2d8+17 plus grab), 2 whip legs +19 touch (1d4, see below)
Space 30 ft.,
;
Reach 30 ft. (50 ft. with claws and whip legs)
Special Attacks constrict (2d8+17), poison, poison cloud
CMB +40
CMD 57 (65 vs. trip)
Statistics
Str 44,,
Dex 24,,
Con 27,,
Int —,,
Wis 11,,
Cha 3
Base Atk +15
Skills Climb +25, Perception +16
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d4 Con drain and nauseated for 1 round; cure 2 consecutive saves.
Poison Cloud (Ex) As a standard action up to twice per day, a titanic whip spider can release a cloud of poisonous gas in a 30-foot-radius spread, centered on any point within its space. Any creature in the area must succeed at a DC 28 Fortitude save or be nauseated for 1d6 rounds and sickened for 1d4 hours afterward. The poison cloud does not obscure vision and persists for 1d4 rounds, but a strong or stronger wind disperses it immediately. This is a poison effect that does not affect whip spiders of any type. The save DC is Constitution-based.
Whip Legs (Ex) The whip spider’s two front legs are extremely long, antennae-like “whips” that give the whip spider the ability to locate potential prey and give it additional information about the target. These whip legs are secondary natural attacks that resolve as touch attacks and deal 1d4 points of slashing damage on a hit. If a whip leg hits a target, the whip spider gains additional sensory information about the target, gaining a +2 insight bonus on any further attacks against that target in the same round. If both whip legs hit, then any additional attacks the whip spider makes that round against that target gain a +4 insight bonus instead. As long as a whip spider benefits from this insight bonus against a foe, that foe can’t gain concealment against the whip spider.