Tiyanak
System: Pathfinder | SRD
Tiyanak
CR 6
XP 2400
Init +9
;
Senses darkvision 60 ft., scent; Perception +16
Defense
AC 19, touch 17, flat-footed 13 (+5 Dex, +1 dodge, +2 natural, +1 size)
hp 76 (9d8+36)
Fort +7,
Ref +8,
Will +7
Immune undead traits
Offense
Speed 5 ft., fly 40 ft. (good)
Melee 2 claws +13 (1d6+5), bite +12 (1d6+5/15–20)
Special Attacks hobbling gait, ravaging despair, sanguinary rejuvenation
Spell-Like Abilities (CL 9th; concentration +13)
CMB +6
CMD 22
Statistics
Str 12,,
Dex 20,,
Con —,,
Int 9,,
Wis 13,,
Cha 19
Base Atk +6
Feats Dodge , Improved Critical (bite) , Improved Initiative , Shadow Strike , Skill Focus (Perception) , Weapon Finesse , Weapon Focus (claw)
Skills Fly +19, Perception +16, Sense Motive +8, Stealth +21
Languages Common; telepathy 50 ft.
SQ sound mimicry (voices)
Special Abilities
Hobbling Gait (Ex) A tiyanak never takes penalties from being prone. It can move at full speed while prone, and can fly without standing.
Ravaging Despair (Su) A tiyanak adds its Charisma bonus on all damage rolls with its natural attacks in addition to its Strength bonus. This damage is precision damage, so it isn’t multiplied on critical hits and is ineffective against creatures immune to critical hits and sneak attacks.
Sanguinary Rejuvenation (Su) On a successful critical hit with its bite attack, a tiyanak deals an additional 2d6 points of damage and heals an equal number of hit points. The victim also takes 1d6 points of bleed damage. Any hit points in excess of the tiyanak’s regular maximum become temporary hit points that dissipate after 1 minute. A tiyanak threatens a critical hit with its bite attack on a roll of 18–20 and gains Improved Critical (bite) as a bonus feat.