Trailgaunt
System: Pathfinder | SRD
Trailgaunt
CR 3
XP 800
Init +2
;
Senses darkvision 60 ft.; Perception +7
Defense
AC 15, touch 8, flat-footed 15 (–2 Dex, +7 natural)
hp 25 (3d8+12)
Fort +5,
Ref -1,
Will +5
DR 5/slashing
Immune undead traits
Weaknesses loathing
Offense
Speed 10 ft., burrow 10 ft., climb 10 ft.
Melee bite +4 (1d4+2 plus pain), 2 claws +4 (1d4+2 plus pain)
Special Attacks create spawn, mutter, vengeful strike
CMB +4
CMD 12
Statistics
Str 15,,
Dex 6,,
Con —,,
Int 7,,
Wis 14,,
Cha 19
Base Atk +2
Feats Improved Initiative , Step Up
Skills Climb +10, Perception +7, Stealth +7, Survival +4 (+12 following tracks)
Languages Common
SQ sudden lunge, sure stride
Special Abilities
Create Spawn (Su) Any humanoid creature killed by a trailgaunt becomes a trailgaunt itself at the next sunset as long as the body is both unburied and not within line of sight of a well-maintained road. Spawn so created are free-willed and do not have any of the abilities they had in life.
Loathing (Ex) A trailgaunt cannot cross a well maintained road. It can burrow under it or climb over it, but it cannot walk across such a barrier. A trailgaunt forced onto a well maintained road must succeed at a DC 15 Will save at the start of each round or be unable to take any actions.
Mutter (Su) A trailgaunt’s pain-filled muttering and groaning is distressing to hear. A creature that begins its turn within 10 feet of a trailgaunt must succeed at a DC 15 Will save or become shaken for 1 minute. Multiple failed saving throws against a trailgaunt’s mutter do not increase this effect to frightened. This is a mind-affecting sonic fear effect. The save DC is Charisma-based.
Pain (Su) A creature damaged by a trailgaunt’s bite or claws must succeed at a DC 15 Fortitude save or become staggered by pain in its legs and feet for 1 round. Creatures in contact with the ground take a –1 penalty on this saving throw. The save DC is Charisma-based.
Sudden Lunge (Ex) Once per minute, a trailgaunt can lurch into a burst of motion, gaining a speed of 40 feet for 1 round.
Sure Stride (Su) A trailgaunt’s speed is never reduced by difficult terrain, and it can take a 5-foot step in such conditions.
Vengeful Strike (Ex) A trailgaunt hates merchants, pilgrims, and others who spend lots of time traveling, and gains a +2 bonus on all attack rolls, Perception checks, and Survival checks against such targets.
, Pathfinder Comics #11 pg. 28