Creatures in "Trench Mist" Category
System: Pathfinder | SRD
Creatures in "Trench Mist" Category
CR Trench Mist 10 Trench Zombie 6
XP 9600
Init +9
;
Senses darkvision 60 ft., lifesense; Perception +25
Defense
AC 12, touch 12, flat-footed 6 (+5 Dex, +1 dodge, –4 size)
hp 127 (15d8+60); fast healing 5
Fort +8,
Ref +10,
Will +10
DR 10/magic
Immune acid, electricity, sonic
Offense
Speed fly 40 ft. (perfect)
Melee touch +7 (6d6 acid plus 6d6 negative energy)
Space 20 ft.,
;
Reach 10 ft.
Special Attacks create juju zombie, engulfing mists (DC 22, 6d6 acid plus 6d6 negative energy)
CMB +15
CMD 31 (can’t be tripped)
Statistics
Str —,,
Dex 20,,
Con 16,,
Int 7,,
Wis 13,,
Cha 10
Base Atk +11
Feats Ability Focus (engulfing mists) , Combat Reflexes , Dodge , Flyby Attack , Improved Initiative , Mobility , Skill Focus (Perception) , Toughness
Skills Fly +25, Perception +25
Languages Common (can’t speak); telepathy 30 ft.
SQ gaseous, juju zombie symbiosis
Special Abilities
Create Juju Zombie (Su) A trench mist can animate any corporeal creature that is slain while engulfed within the mist’s form. The victim rises as a juju zombie in 1d4 rounds, and is under the control of the trench mist that created it. A juju zombie becomes free-willed if it is separated from its parent trench mist. A trench mist can animate and control a number of juju zombies whose Hit Die total does not exceed twice the trench mist’s own Hit Dice. Any additional juju zombies beyond that become free-willed.
Engulfing Mists (Ex) A trench mist can engulf foes. A creature engulfed by a trench mist does not gain the pinned condition and can move normally—such a creature is not in danger of suffocating, but as long as it begins its turn engulfed, it takes the trench mist’s touch damage. A trench mist’s vapors obscure sight as per the spell obscuring mist . The save DC to avoid the engulfing mists is Constitution-based.
Gaseous (Ex) A trench mist has a body composed of vapor. This form grants it the amorphous defensive ability and allows it to pass through small holes or even mere cracks with no reduction to its speed, but it can’t enter water or other liquids. A trench mist doesn’t have a Strength score. It can’t manipulate or wear objects, and it is treated as a creature three size categories smaller than its actual size (Medium for most trench mists) for the purpose of how wind affects it.
Juju Zombie Symbiosis (Su) Because of its symbiotic relationship with the juju zombies it creates, a trench mist shares its senses with its animated zombies as long as they are engulfed within its form, granting them lifesense and making them immune to the concealment the trench mist imposes upon creatures within and outside of its foggy form.
, Pathfinder #71: Rasputin Must Die! pg. 90