Tsaalgrend
System: Pathfinder | SRD
Tsaalgrend
CR 2
XP 600
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +4
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 19 (3d8+6)
Fort +5,
Ref +3,
Will +1
Immune plant traits
Resist acid 5, electricity 5
Weaknesses light blindness, vulnerable to fire
Offense
Speed 10 ft., climb 10 ft., fly 40 ft. (poor)
Melee bite +5 (1d4+2 plus grab), 2 tendrils +3 (1d4+1 plus grab)
Special Attacks grab (Medium), spores
CMB +3
CMD 15 (17 vs. trip)
Statistics
Str 15,,
Dex 15,,
Con 15,,
Int 3,,
Wis 10,,
Cha 8
Base Atk +2
Feats Flyby Attack , Multiattack
Skills Climb +10, Fly +5, Perception +4
Languages spore communication
Special Abilities
Spores (Ex) As a standard action, a tsaalgrend can release a cloud of toxic spores in a 10-foot-radius spread. Each living creature within this area must succeed at a DC 13 Fortitude save or become paralyzed with fear as it vividly hallucinates for 1d4 rounds. A creature that successfully saves against this effect is immune to the same tsaalgrend’s spores for 24 hours. This is a mind-affecting fear and paralysis effect. The save DC is Constitution-based.
, Pathfinder #85: Fires of Creation pg. 88