Tullimonstrum
System: Pathfinder | SRD
Tullimonstrum
CR 1
XP 400
Init +3
;
Senses low-light vision, scent; Perception +4
Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 11 (2d8+2)
Fort +4,
Ref +6,
Will +0
Offense
Speed 0 ft., swim 30 ft.
Melee bite +6 (1d3–3 plus attach)
Space 2-1/2 ft.,
;
Reach 0 ft.
Special Attacks attach, blood drain (1d2 Constitution)
CMB +2
CMD 9 (can't be tripped)
Statistics
Str 5,,
Dex 16,,
Con 12,,
Int 1,,
Wis 10,,
Cha 5
Base Atk +1
Feats Weapon Finesse
Skills Perception +4, Stealth +15, Swim +5
Special Abilities
Attach (Ex) When a tullimonstrum hits with a bite attack, it automatically grapples its foe, dealing automatic bite damage each round. The tullimonstrum loses its Dexterity bonus to AC and has an AC of 12, but it holds on with great tenacity. While attached, a tullimonstrum has a +8 racial bonus to maintain its grapple on a foe. An attached tullimonstrum can be struck with a weapon or grappled itself—if its prey manages to succeed at a grapple check or Escape Artist check against it, the tullimonstrum is dislodged.