Ugothokra
System: Pathfinder | SRD
Ugothokra
CR 7
XP 3200
Init +9
;
Senses darkvision 60 ft.; Perception +16
Defense
AC 20, touch 17, flat-footed 14 (+5 Dex, +1 dodge, +3 natural, +1 size)
hp 85 (10d8+40)
Fort +7,
Ref +8,
Will +10
Immune cold, disease, poison
Resist acid 5, electricity 5
Offense
Speed 50 ft., climb 50 ft.
Melee bite +9 (1d4+1 plus poison)
Ranged 6 flechette spray +13 (1d4+1 plus viral infection)
Special Attacks combined arms
CMB +7
CMD 23 (35 vs. trip)
Statistics
Str 13,,
Dex 20,,
Con 18,,
Int 10,,
Wis 17,,
Cha 13
Base Atk +7
Feats Dodge , Improved Initiative , Mobility , Point-Blank Shot , Shot on the Run
Skills Acrobatics +18 (+26 when jumping), Climb +30, Perception +16, Stealth +22
Languages Aklo (can’t speak)
SQ expert climber, no breath
Special Abilities
Combined Arms (Ex) When taking a full-attack action, an ugothokra can attack with its bite and its flechette spray attacks simultaneously. It does not provoke attacks of opportunity with its flechette spray attacks when using combined arms.
Expert Climber (Ex) An ugothokra’s feet allow it to climb any surface, no matter how slick or sheer. In effect, an ugothokra is treated as constantly being under the effects of spider climb , though this is effect is natural rather than magical.
Flechette Spray (Ex) An ugothokra can fire bursts of calcified bone and horn from the vents along its abdomen. All six vents can fire as part of a full-attack action, or it can fire one vent as a standard action. This attack has a range increment of 50 feet. An ugothokra generates the “ammunition” it uses for this attack internally by feeding on organic material, and effectively has an unlimited supply of flechette material at any one time, but an ugothokra that is currently starving can’t use this attack until at least 1 hour after feeding.
Infected Blood (Ex) A creature that damages an ugothokra with a slashing or piercing melee weapon (regardless of how often the ugothokra is damaged) must succeed at a DC 20 Reflex saving throw at the end of its turn or be sprayed by the ugothokra’s infected blood. A creature that damages an ugothokra with a slashing or piercing natural weapon automatically fails this saving throw. On a failed saving throw, the creature is exposed to a random viral infection (see below), but gains a +4 bonus on the Fortitude save to resist contracting whatever disease it is exposed to. Unlike when a victim contracts an infection from an ugothokra’s flechette spray, diseases caught via contact with the monster’s blood have normal onset times as determined by the disease in question. The Reflex save is Dexterity-based.
Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Con plus sickened for 1 round; cure 2 consecutive saves.
Viral Infection (Su) An ugothokra’s body is infested with numerous potent and highly infectious diseases engineered by their Dominion creators to cause highly specific conditions in those they infect. An ugothokra’s blood carries these diseases, and while the creature can transmit random infections by means of contact with its blood, the most efficient method of transmission is via its flechette spray. Most ugothokras carry the following three contagions in their systems, and they can decide which one to inflict on a target as part of the act of firing a flechette spray—it can even inflict different diseases with different sprays in the same round if it so chooses. Some ugothokras carry additional viral infections that are tailored by their Dominion creators for incredibly specialized tasks. A creature exposed to any of these viral infections can resist the infection with a successful DC 19 Fortitude save, but on a failed save, the effect occurs immediately and the onset time is ignored. Contracting an infection via the ugothokra’s blood is not as efficient and uses the listed onset time. The most common viral infections available to an ugothokra are listed below. Aklo Submission : Disease—injury or contact; save Fort DC 19; onset 1 day; frequency 1/day; effect 1d2 Wisdom drain (can’t drain Wisdom below 0) plus susceptibility to Aklo; cure 2 consecutive saves. As long as a creature is infected with this disease (even if the creature isn’t currently suffering any Wisdom drain from the disease), it becomes unusually compliant and responsive to commands issued to it in Aklo. Any Bluff, Diplomacy, or Intimidate check attempted against the character while speaking in Aklo gains a +4 bonus. Furthermore, as a full-round action, any creature can issue a command to the victim in Aklo to attempt to affect the victim with a suggestion effect (effective CL 5th, regardless of the commander’s level)—the victim can resist this suggestion with a successful DC 14 Will save. Once a victim of Aklo submission succeeds at a Will save to resist such a suggestion , it can’t be further affected in this way by any Aklo-speaking creature for 24 hours. Flesh Ripen Fever : Disease—injury or contact; save Fort DC 19; onset 1d4 days; frequency 1/day; effect 1d3 Con damage plus stench; cure 2 consecutive saves. A character suffering from flesh ripen fever exudes a nauseating stench as his skin decays and sloughs off, leaving behind reeking pits of stinking flesh. The victim is automatically sickened by its own smell, as are all creatures within a 10-foot radius. A successful DC 14 Fortitude save allows a creature to ignore the sickening effect for 24 hours—the victim of flesh ripen fever doesn’t get such a saving throw to avoid being sickened. This stench is a poison effect that doesn’t affect creatures associated with the Dominion of the Black. Implant Rejection Syndrome : Disease—injury or contact; save Fort DC 19; onset 1d4 days; frequency 1/day; effect 1d2 Con drain plus 1d2 Int drain plus imp