Umdhlebi

System: Pathfinder | SRD

Umdhlebi CR 12
XP 19200
Init +5 ; Senses tremorsense 60 ft.; Perception +12
Defense
AC 27, touch 9, flat-footed 26 (+1 Dex, +18 natural, -2 size)
hp 178 (17d8+102)
Fort +15, Ref +8, Will +8
DR 10/magic slashing or bludgeoning
Immune plant traits
Weaknesses fire
Offense
Speed 10 ft.
Melee 2 slam +21 (3d8+10/19-20 plus grab)
Space 15 ft., ; Reach 15 ft.
Special Attacks compelling whisper, constrict (3d8+10)
CMB +24 (+28 grapple) CMD 35
Statistics
Str 30,, Dex 13,, Con 20,, Int 9,, Wis 12,, Cha 15
Base Atk +12
Feats Alertness , Improved Disarm , Improved Initiative , Improved Trip , Iron Will , Lightning Reflexes , Lunge , Power Attack , Toughness
Skills Fly +0, Perception +12, Sense Motive +6, Stealth +0, Survival +4
SQ treacherous ground, writhing tendrils
Special Abilities
Compelling Whisper (Su) As a standard action, an umdhlebi can entice any humanoid creature within 30 feet to approach and lie down at the base of its trunk. This acts as a suggestion spell, but the umdhlebi can only compel this one action. A creature that makes a DC 20 Will save is unaffected, and is immune to the same umdhlebi’s compelling whisper for 24 hours. An umdhlebi can also use this ability on creatures it is grappling, increasing the DC to 25. The save DC is Charisma-based.
Treacherous Ground (Ex) The mass of gnashing roots and stems at the base of an umdhlebi’s trunk are constantly in motion. As a result, all squares within 5 feet of the umdhlebi’s space are treated as difficult terrain for the purposes of movement through the area.
Writhing Tendrils (Ex) All umdhlebis have eight tendrils, but the creature can only make 2 slam attacks in a single round. However, an umdhlebi can continue to make 2 slam attacks even while its other tendrils are grappling or constricting. An umdhlebi can use this ability as long as it has two or more tendrils free to attack.

Add to encounter | Back to Monsters