Creating an Unknown

System: Pathfinder | SRD

Creating an Unknown CR 11
XP 12800
Neutral evil. The creature’s type changes to fey (augmented humanoid). Do not recalculate HD, BAB, or saves.
Init +3 ; Senses An unknown gains low-light vision.
Defense
AC 22, touch 20, flat-footed 19 (+3 Dex, +7 insight, +2 natural)
hp 98 (10d8+50)
Fort +9, Ref +12, Will +17
DR 10/cold iron
Offense
Speed 30 ft.
Melee An unknown gains two claw attacks (assuming the base creature has two hands). These claws deal 1d6 points of damage if the unknown is Medium (1d4 if Small).
Special Attacks An unknown gains the following special attacks.
Spell-Like Abilities An unknown can use blur, ghost sound, ventriloquism , and vocal alteration UM (self only) as spell-like abilities at will, with a caster level equal to its Hit Dice.
CMB +6 CMD 26
Statistics
Str 8,, Dex 16,, Con 18,, Int 12,, Wis 12,, Cha 24
Base Atk +7
Feats Conceal Spell UI , Deceitful , Improved Conceal Spell UI , Skill Focus (Stealth) , Spell Focus (enchantment) , Weapon Finesse
Skills Bluff +29, Disguise +24, Escape Artist +16, Perception +14, Sense Motive +14, Sleight of Hand +16, Stealth +22, Survival +11
Languages An unknown gains Aklo as a bonus language. It can’t speak except by using its ventriloquism spell-like ability.
SQ assume likeness (DC 22), consummate liar +5, dream movements, hallucinatory camouflage (DC 22), touch treatment 10/day (greater)

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