Veldenar
System: Pathfinder | SRD
Veldenar
CR 10
XP 9600
Init +7
;
Senses all-around vision, darkvision 60 ft., low-light vision; Perception +19
Defense
AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, -2 size)
hp 137 (11d10+77)
Fort +14,
Ref +12,
Will +6
Immune cold
Resist electricity 10
Offense
Speed 20 ft., fly 30 ft. (perfect)
Melee bite +20 (2d6+10/19-20 plus grab), tail slap +14 (2d6+5)
Space 15 ft.,
;
Reach 15 ft.
Special Attacks vacuum attack, viscous air, fast swallow, swallow whole (4d6 cold damage, AC 17, 13 hp)
Spell-Like Abilities (CL 10th; concentration +11)
CMB +23
CMD 36 (can't be tripped)
Statistics
Str 30,,
Dex 16,,
Con 24,,
Int 7,,
Wis 16,,
Cha 13
Base Atk +11
Feats Combat Reflexes , Improved Critical (bite) , Improved Initiative , Lightning Reflexes , Power Attack , Weapon Focus (bite)
Skills Acrobatics +6, Fly +7, Perception +19, Stealth +12
Special Abilities
Vacuum Attack (Ex) Three times per day as a standard action, a veldenar can suddenly open and expand its jaws, drawing anything within a 15-foot cone toward its mouth. Creatures caught in this area that are Large or smaller must succeed at a DC 18 Reflex saving throw or be pulled into the veldenar’s space, potentially provoking attacks of opportunity. Attacks of opportunity caused by this ability cannot be avoided with Acrobatics (though other attacks of opportunity, such as moving out of the veldenar’s square, can be avoided as normal). The saving throw is Dexterity-based.
Viscous Air (Su) Once per day as a free action, a veldenar can cause a 15-foot-radius sphere of air centered on its mouth to become incredibly dense. Gaseous creatures in this area must succeed at a DC 16 Fortitude saving throw or be affected as if by a slow spell (CL 10th). Other corporeal creatures treat the area as difficult terrain. Unless consumed during the creature’s vacuum attack (in which case the viscous air immediately dissipates), the viscous air remains for 10 rounds before dissipating. Veldenars are unaffected by the viscous air. Creatures can notice the region of altered air from a distance of up to 20 feet with a successful DC 20 Perception check.