Wakandagi
System: Pathfinder | SRD
Wakandagi
CR 14
XP 38400
Init +6
;
Senses darkvision 60 ft., detect evil, detect magic , low-light vision, scent, mistsight; Perception +23
Defense
AC 28, touch 16, flat-footed 21 (+6 Dex, +1 dodge, +12 natural, –1 size)
hp 200 (16d10+112)
Fort +17,
Ref +13,
Will +14
Immune disease, poison
Resist cold 10, fire 10
SR 25
Offense
Speed 40 ft., swim 80 ft.
Melee gore +25 (1d8+10), bite +25 (1d8+10), 2 hooves +23 (1d8+5), tail slap +23 (1d8+5)
Ranged water bomb +21 touch (bull rush)
Space 10 ft.,
;
Reach 5 ft. (10 ft. with tail slap)
Special Attacks capsize, pounce, powerful charge (gore, 2d8+15), water bomb
Spell-Like Abilities (CL 14th; concentration +20)
CMB +27
CMD 44 (48 vs. trip)
Statistics
Str 30,,
Dex 23,,
Con 24,,
Int 13,,
Wis 19,,
Cha 22
Base Atk +16
Feats Dodge , Lightning Reflexes , Mobility , Multiattack , Point-Blank Shot , Power Attack , Spring Attack , Vital Strike
Skills Acrobatics +20, Diplomacy +20, Intimidate +20, Knowledge (nature, planes) +15, Perception +23, Spellcraft +9, Stealth +20, Survival +20, Swim +23
Languages Common, Sylvan
Special Abilities
Water Bomb (Su) As a standard action, a wakandagi can spit a ball of water at a target within 60 feet as a ranged touch attack. If successful, the attack is resolved as a bull rush using the wakandagi’s CMB. This bull rush doesn’t provoke an attack of opportunity. If the ball of water successfully hits, it remains in the square of the target struck. If the ball of water misses, it continues in a straight line and lands at the extent of its range. This ball is 2 feet across and weighs 50 pounds. One round after the wakandagi spits the ball of water, it explodes, dealing 10d6 points of nonlethal damage to all creatures within a 20-foot radius (Reflex DC 25 half). The save DC is Constitution-based.