Possessed Trees
System: Pathfinder | SRD
Possessed Trees
CR 8
XP 4800
Init –1
;
Senses darkvision 60 ft., low-light vision; Perception –5
Defense
AC 14, touch 8, flat-footed 14 (–1 Dex, +6 natural, –1 size)
hp 52 (4d10+30)
Fort +1,
Ref +0,
Will –4
Immune construct traits
SR 19
Weaknesses vulnerable to fire
Offense
Speed 0 ft.
Melee 2 slams +9 (2d6+6 plus grab)
Space 10 ft.
;
Reach 15 ft.
Special Attacks constrict (2d6+6)
Spell-Like Abilities (CL 8th; concentration +13)
CMB +11
CMD 20
Statistics
Str 22,,
Dex 8,,
Con —,,
Int —,,
Wis 1,,
Cha 1
Base Atk +4
Feats Alertness , Combat Reflexes , Flyby Attack , Improved Initiative , Iron Will , Weapon Focus (touch)
Skills Fly +21, Intimidate +19, Knowledge (nature) +12, Perception +19, Sense Motive +12, Stealth +17
Languages Common, Gnome, Sylvan
SQ construction points (additional attack, grab, constrict)
Special Abilities
Compelling Knock (Su) A waldgeist is preternaturally drawn to the sound of knocking on wood. If a waldgeist is within 15 feet of a creature that knocks on a wooden object (for example, a tree or an item primarily made of wood, such as a wooden shield), it must succeed at a DC 20 Will saving throw or it is compelled to move toward the creature for as long as the knocking persists. While the waldgeist is moving toward the knocking creature, each time the waldgeist is attacked or is the target of a harmful effect, it receives a new saving throw. Once it is adjacent to the knocking creature, the waldgeist can act freely. Whether it succeeds at or fails its initial Will saving throw, a waldgeist is immune to that creature’s knocking for 24 hours. Knocking on wood can draw a waldgeist out of a possessed tree, but not more than 50 feet from the edge of a forest or other large, wooded area.
Lignify (Su) When a waldgeist deals damage to a living non-plant creature with its incorporeal touch, it also deals 1d4 points of Dexterity damage as it begins to transform the target to wood. A creature reduced to 0 Dexterity in this way is permanently transformed into a nonmagical tree, as per the flesh to stone spell, but the wooden creature has hardness 5 and vulnerability to fire. In addition to stone to flesh , a restoration spell can reverse this effect.
Nature Dependent (Su) A waldgeist cannot travel more than 50 feet from the edge of a forest or other large, wooded area. A waldgeist that is forced outside of this boundary is instantly destroyed. A waldgeist receives a +4 racial bonus on saving throws to resist teleportation or other effects that would force it outside of its forest.
Possess Tree (Su) Once per minute as a standard action, a waldgeist can possess a Large or smaller nonmagical tree and animate it as if using animate objects , except the waldgeist merges with and controls the tree. The waldgeist cannot speak, move, or use its own attacks or special abilities while possessing the tree. When the tree is destroyed, or when the waldgeist ends the possession as a free action that provokes attacks of opportunity, the waldgeist appears in a square of its choice adjacent to the tree. (See page 91 for an example of a tree animated in this way.)