Massacre Wasp
System: Pathfinder | SRD
Massacre Wasp
CR 7
XP 3200
Init +10
;
Senses darkvision 60 ft., low-light vision; Perception +13
Defense
AC 21, touch 15, flat-footed 15 (+6 Dex, +6 natural, –1 size)
hp 85 (10d10+30); fast healing 5
Fort +5,
Ref +9,
Will +4
Immune electricity, construct traits
Offense
Speed 30 ft., fly 30 ft. (good)
Melee bite +15 (1d8+4), 2 claws +15 (1d6+4), sting +15 (1d6+4/19–20 plus poison)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks static discharge, poison
CMB +15
CMD 31 (35 vs. trip)
Statistics
Str 18,,
Dex 23,,
Con —,,
Int 3,,
Wis 13,,
Cha 1
Base Atk +10
Feats Ability Focus (poison) , Great Fortitude , Improved Critical (sting) , Improved Initiative, Weapon Finesse
Skills Fly +14, Perception +13, Stealth +13
Languages Abyssal (can’t speak)
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.
Static Discharge (Su) Once every 1d4 rounds as part of a move action that’s taken to fly at least 10 feet, a warmonger wasp’s wings can discharge a bolt of electricity to a range of up to 60 feet. The bolt explodes upon reaching its target, creating a 20-foot-radius burst that deals 6d6 points of electricity damage (Reflex DC 15 half). The save DC is Constitution-based.
, The Worldwound pg. 61