Warped One

System: Pathfinder | SRD

Warped One CR 8
XP 4800
Init +8 ; Senses darkvision 60 ft.; Perception +10
Defense
AC 21, touch 14, flat-footed 17 (+4 Dex, +7 natural)
hp 105 (10d10+50)
Fort +12, Ref +9, Will +9
Immune mind-affecting effects, petrification, polymorph effects
Resist electricity 10
SR 19
Offense
Speed 30 ft.
Melee 4 claws +16 (1d4+6/19–20)
Special Attacks fleshwarping
Spell-Like Abilities (CL 8th; concentration +10)
Aura warp field (30 ft.)
CMB +16 CMD 30 (34 vs. trip)
Statistics
Str 22,, Dex 19,, Con 20,, Int 12,, Wis 5,, Cha 15
Base Atk +10
Feats Combat Reflexes , Improved Critical (claws) , Improved Initiative, Lightning Reflexes , Skill Focus (Stealth)
Skills Acrobatics +17, Climb +19, Knowledge (planes) +14, Perception +10, Stealth +23, Swim +19, Use Magic Device +15
Languages Abyssal
Special Abilities
Fleshwarping (Su) A warped one’s body constantly shifts and changes as raw Abyssal energies course through it, reshaping and rebuilding it in minor but hideous ways. Once a warped one enters combat, these growing energies begin to alter its statistics in small ways. At the start of a warped one’s turn, roll on the following table to see what additional effect its fleshwarping has on it for that round—all of the following mutations have a duration of 1 round unless otherwise noted.
Result 1 Infusion of Chaos : The warped one’s body ripples and shifts rapidly as it grows and absorbs fingers, tendrils, sightless eyes, toothless mouths, tumors, and other mostly useless organs out of its body. The warped one gains DR 10/lawful. 2 Enhanced Musculature : The warped one grows much more muscular. It gains a +2 enhancement bonus on melee attack rolls, melee weapon damage, CMB checks, Strength-based checks, and to its CMD. 3 Lean and Swift : The warped one grows lean and agile, with longer legs and additional joints in its limbs. It gains a +2 dodge bonus to its AC, a +2 enhancement bonus on Reflex saves, and its speed increases by 10 feet. 4 Prismatic Scales : Multicolored scales grow from the warped one’s flesh. It gains resistance to acid 10, cold 10, and fire 10. 5 Razor-Sharp Talons : The warped one’s claws grow additional, sharper talons. Its claw attacks gain bleed 1d6. 6 Multiple Eyes : The warped one grows additional eyes and other sensory organs. It gains a +8 bonus on Perception checks and gains all-around vision. 7 Accelerated Metabolism : The warped one sheds its claws and teeth and immediately grows new ones, its wounds heal, and its colors grow brighter. It gains a +2 enhancement bonus on Fortitude saves and immediately heals 3d8+10 points of damage (if it’s currently unwounded, it gains these hit points as temporary hit points that last for 1 hour or until depleted). 8 Armor Plating : The warped one grows a thick hide and dark scaly plates granting it DR 5/, and its natural armor bonus increases by +4.

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