Watcher Faith

System: Pathfinder | SRD

Watcher Faith CR 22
XP 614400
Init +12 ; Senses blindsight 120 ft., see in darkness, true seeing ; Perception +51
Defense
AC 41, touch 26, flat-footed 32 (+8 Dex, +1 dodge, +11 Wis, +15 natural, –4 size)
hp 429 (26d10+286); regeneration 15 (chaotic spells and effects)
Fort +19, Ref +23, Will +27
DR 15/chaotic
Immune blindness, daze, divination effects, force effects, mind-affecting effects
SR 33
Offense
Speed 60 ft.; air walk
Melee 6 talons +32 (2d8+10/19–20 plus stasis)
Space 20 ft., ; Reach 30 ft.
Spell-Like Abilities (CL 20th; concentration +25)
CMB +40 CMD 70 (can’t be tripped)
Statistics
Str 30,, Dex 27,, Con 32,, Int 29,, Wis 34,, Cha 21
Base Atk +26
Feats Alertness , Combat Expertise , Combat Reflexes , Critical Focus , Dodge , Improved Critical (talons) , Improved Initiative , Mobility , Quicken Spell-Like Ability ( teleport ) , Skill Focus (Perception) , Spring Attack , Staggering Critical , Whirlwind Attack
Skills Acrobatics +37, Craft (any one) +38, Knowledge (arcana) +35, Knowledge (dungeoneering) +35, Knowledge (engineering) +35, Knowledge (geography) +35, Knowledge (history) +35, Knowledge (planes) +38, Knowledge (religion) +35, Perception +51, Sense Motive +45, Spellcraft +38, Stealth +25, Survival +41, Use Magic Device +34
Languages telepathy 200 ft.; truespeech
SQ beacon of Jandelay, inconspicuous, perfect observation, phase shift
Special Abilities
Beacon of Jandelay (Su) Watchers can plant a beacon of Jandelay—a six-foot-tall glowing spire of pale yellow force energy—by spending 1 minute of uninterrupted activity. When planted on a world shortly to experience an apocalypse, these beacons designate the surrounding environs as important and guarantee that the area around the beacon will be incorporated into Jandelay upon the world’s destruction. Beacons of Jandelay function properly even when constructed out of phase (see phase shift below), so watchers typically place them in such a manner to prevent denizens of the doomed world from removing or otherwise tampering with them. A beacon of Jandelay has hardness 30 and 440 hit points. A watcher immediately senses if a beacon of Jandelay it created takes damage, and when a watcher plane shifts or teleports to a site that contains a beacon of Jandelay, it always arrives on target.
Inconspicuous (Su) Despite their enormous size, watchers have an unnerving ability to fade into the background, causing other creatures to overlook or ignore them. When a creature would first perceive a watcher (see it, hear its movements, or notice it with any other sense, be it natural or supernatural), it must succeed at a DC 28 Will save or it simply doesn’t perceive the watcher for 24 hours, treating it as if it were invisible and silenced from the observer’s perspective. On a successful save, the creature perceives the watcher and is immune to that watcher’s inconspicuous ability for 24 hours. If the watcher attacks a creature that failed its save, it breaks the inconspicuous effect for that creature automatically for 24 hours. The Oliphaunt of Jandelay automatically fails its save against the inconspicuous ability, allowing the watchers to share their home with the beast while staying beneath its notice. This is a mind-affecting effect that automatically bypasses the Oliphaunt of Jandelay’s ward against command ability. The save DC is Charisma-based.
Perfect Observation (Su) Watchers see and remember every sensation around them with perfect clarity, and their memory never fades. They are always assumed to have rolled a 20 on vision-based Perception checks (resulting in a 71 for a typical watcher). Further, they gain a bonus to their AC equal to their Wisdom modifier as a result of this supernatural ability to perceive threats and danger.
Phase Shift (Su) Once per day, a watcher can shift itself out of phase with reality as a standard action; shifting back into phase is a free action. When out of phase with reality, a watcher can’t be affected by effects from the plane it is watching, but it also can’t affect that plane with its abilities (except for with beacon of Jandelay). However, the watcher can still observe the plane, and denizens of the plane can observe it if they overcome the watcher’s inconspicuous ability. Watchers often use phase shift to observe events leading up to an apocalypse without succumbing to the cataclysm destined to destroy the world in question. Dimensional anchor or similar effects that bar dimensional travel not only prevent a watcher from using phase shift but can also force a watcher back into reality if they successfully target and affect a phase-shifted watcher. A watcher forced into reality against its will in this manner becomes staggered for 1d3 rounds.
Stasis (Su) A creature damaged by a watcher’s talon must succeed at a DC 28 Will save or be slowed for 1 round, as per slow . A slowed creature (be it a creature affected by the spell of the same name, by a watcher’s talon, or by another slow-inducing effect) that takes damage from a watcher’s talon must succeed at a DC 28 Fortitude save or become permanently trapped in a state of stasis, as per temporal stasis. This effect ends if the watcher who created the effect is slain or is no longer on the same plane as the victim. The save DC is Charisma-based.

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