Water Strider Swarm
System: Pathfinder | SRD
Water Strider Swarm
CR 1
XP 400
Init +4
;
Senses darkvision 60 ft., tremorsense 30 ft.; Perception +6
Defense
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
hp 9 (2d8)
Fort +3,
Ref +4,
Will +0
Immune mind-affecting effects, weapon damage
Weaknesses swarm traits
Offense
Speed 10 ft., swim 20 ft., water walk 30 ft.
Melee swarm (1d6 plus blood drain and distraction)
Space 10 ft.,
;
Reach 0 ft.
Special Attacks blood drain (1d2 Constitution), distraction (DC 11)
CMB —
CMD —
Statistics
Str 1,,
Dex 18,,
Con 10,,
Int —,,
Wis 10,,
Cha 2
Base Atk +1
Skills Acrobatics +6 (+12 jump), Perception +6, Swim +3
SQ water walking
Special Abilities
Water Walking (Ex) Water striders are covered with waterrepellent hairs that prevent them from sinking beneath the water’s surface. The swarm’s movement speed across water is 30 feet.