Water Wraith

System: Pathfinder | SRD

Water Wraith CR 2
XP 600
Init +5 ; Senses darkvision 60 ft., low-light vision; Perception +5
Defense
AC 16, touch 11, flat-footed 14 (+1 Dex, +1 dodge, +5 natural, –1 size)
hp 19 (3d10+3)
Fort +4, Ref +4, Will +2
Offense
Speed 30 ft., swim 40 ft.
Melee bite +4 (1d8+2 plus attach), 4 claws +4 (1d6+2)
Special Attacks blood drain (1d2 Constitution), rend (2 claws, 1d3+3)
CMB +6 (+10 when attached) CMD 18 (30 vs. trip)
Statistics
Str 14,, Dex 13,, Con 13,, Int 3,, Wis 12,, Cha 6
Base Atk +3
Feats Dodge , Improved Initiative
Skills Perception +5, Stealth +1, Swim +14
SQ amphibious, expressive chameleon
Special Abilities
Expressive Chameleon (Ex) Once per round as a free action, a water wraith can change its color to any of its own choosing. A water wraith using this ability to camouflage itself gains a +8 bonus on Stealth checks.

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